meat_madness_redux/godot/effects/WorldEnvironment.tscn

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[gd_scene load_steps=2 format=2]
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[sub_resource type="Environment" id=3]
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background_mode = 1
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ambient_light_color = Color( 0.329412, 0.231373, 0.231373, 1 )
ambient_light_energy = 2.22
ambient_light_sky_contribution = 0.0
fog_color = Color( 0.0117647, 0.0156863, 0.0156863, 1 )
fog_sun_color = Color( 0.639216, 0.541176, 0.345098, 1 )
fog_depth_begin = 1.0
fog_depth_end = 5.0
fog_depth_curve = 0.933033
fog_transmit_enabled = true
fog_transmit_curve = 1.03526
auto_exposure_min_luma = 0.58
auto_exposure_max_luma = 4.5
auto_exposure_speed = 0.63
ssao_enabled = true
ssao_radius2 = 2.0
ssao_bias = 0.05
dof_blur_far_distance = 5.0
dof_blur_near_enabled = true
dof_blur_near_distance = 1.33
dof_blur_near_amount = 0.66
dof_blur_near_quality = 2
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glow_enabled = true
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glow_intensity = 1.0
glow_strength = 0.76
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glow_bloom = 1.0
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glow_blend_mode = 0
glow_high_quality = true
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[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource( 3 )