meat_madness_redux/godot/assets/models/heart/Heart_2.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/models/heart/Heart_2.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=2]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "HeartBeat"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "HeartBeat"
[sub_resource type="AnimationNodeStateMachineTransition" id=3]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id=5]
states/HeartBeat/node = SubResource( 2 )
states/HeartBeat/position = Vector2( 586, 124 )
"states/HeartBeat 2/node" = SubResource( 1 )
"states/HeartBeat 2/position" = Vector2( 809, 124 )
transitions = [ "HeartBeat", "HeartBeat 2", SubResource( 3 ), "HeartBeat 2", "HeartBeat", SubResource( 4 ) ]
start_node = "HeartBeat"
[sub_resource type="AnimationNodeStateMachinePlayback" id=6]
[node name="Heart_2" instance=ExtResource( 1 )]
[node name="Heart" parent="." index="0"]
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blend_shapes/bulge1 = 0.251092
blend_shapes/bulge2 = 0.748908
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="AnimationPlayer" index="0"]
stream = ExtResource( 2 )
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 5 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 6 )