meat_madness_redux/godot/assets/models/black_box/black_box.gd

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GDScript3
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2022-12-28 16:53:17 -07:00
extends Spatial
export var id: int
func _on_Area_body_entered(body: Node):
if body.get_parent() != Util.player:
return
SavedDialogueProgress.find_blackbox(id)
var ping = get_node_or_null("SignalGenerator")
if ping != null:
ping.destroy()
func _on_Area_body_exited(body):
if body.get_parent() != Util.player:
return
SavedDialogueProgress.hide_blackbox_dialogue(id)