meat_madness_redux/godot/screens/TitleMenu.gd

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GDScript3
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extends Control
func _ready():
$ButtonContainer/PlayButton.grab_focus()
func _on_PlayButton_pressed():
$MenuMusic.stop()
$BlackoutSound.play()
$ButtonContainer.visible = false
$BlackoutScreen.visible = true
var dialog = Dialogic.start("intro")
add_child(dialog)
func _on_Credits_pressed():
var dialog = Dialogic.start("credits")
add_child(dialog)
func _on_Controls_pressed():
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var _err = get_tree().change_scene("res://assets/meat_bore/meat_heaven.tscn")
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func _on_QuitButton_pressed():
get_tree().quit()