2022-11-27 13:31:09 -07:00
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extends Node
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onready var global_event_bus = get_node("/root/GlobalEventBus")
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var sink_counter = 0
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2022-11-29 18:18:57 -07:00
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export var SINK_BLOCK_SLOWDOWN_AMOUNT = Vector3(0.7, 0.1, 0.7)
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2022-11-27 13:31:09 -07:00
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func _ready():
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global_event_bus.connect("player_entered_meat_sink", self, "on_player_enter_meat_sink")
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global_event_bus.connect("player_exited_meat_sink", self, "on_player_exited_meat_sink")
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func on_player_enter_meat_sink():
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if sink_counter == 0:
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$"../OnFootPhysics".increase_velocity_factor(SINK_BLOCK_SLOWDOWN_AMOUNT)
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sink_counter += 1
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func on_player_exited_meat_sink():
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sink_counter -= 1
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if sink_counter == 0:
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$"../OnFootPhysics".decrease_velocity_factor(SINK_BLOCK_SLOWDOWN_AMOUNT)
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