meat_madness_redux/godot/FPSLabel.gd

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2022-12-30 11:56:41 -07:00
# MIT License
# Copyright (c) 2019 Lupo Dharkael
class_name FpsLabel
extends CanvasLayer
enum Position {TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE}
export (Position) var position = Position.TOP_LEFT
export(int) var margin : int = 5
var label : Label
func _ready() -> void:
label = Label.new()
add_child(label)
get_tree().get_root().connect("size_changed", self, "update_position")
update_position()
# pos should be of type Position
func set_position(pos : int):
position = pos
update_position()
func update_position():
var viewport_size : Vector2 = get_viewport().size
var label_size : Vector2 = label.rect_size
match position:
Position.TOP_LEFT:
offset = Vector2(margin, margin)
Position.BOTTOM_LEFT:
offset = Vector2(margin, viewport_size.y - margin - label_size.y)
Position.TOP_RIGHT:
offset = Vector2(viewport_size.x - margin - label_size.x, margin)
Position.BOTTOM_RIGHT:
offset = Vector2(viewport_size.x - margin - label_size.x, viewport_size.y - margin - label_size.y)
func _process(_delta : float) -> void:
label.text = "fps: " + str(Engine.get_frames_per_second()) + " " + str(Performance.get_monitor(Performance.TIME_FPS))