meat_madness_redux/godot/tests/sink_block/test_sink_block.tscn

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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://effects/SinkBlock.tscn" type="PackedScene" id=2]
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[sub_resource type="CubeMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 4.83556, 0, 0, 0, 1, 0, 0, 0, 3.48111, 0, -1.27906, 0 )
mesh = SubResource( 1 )
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
shape = SubResource( 2 )
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="SinkBlock" parent="." instance=ExtResource( 2 )]