31 lines
743 B
Plaintext
31 lines
743 B
Plaintext
|
[gd_scene load_steps=5 format=2]
|
||
|
|
||
|
[sub_resource type="Shader" id=1]
|
||
|
code = "shader_type canvas_item;
|
||
|
|
||
|
uniform sampler2D curve;
|
||
|
|
||
|
void fragment() {
|
||
|
COLOR.rgb = vec3(0.0, 0.0, 0.0);
|
||
|
COLOR.r = texture(curve, vec2(SCREEN_UV.x, 0.0)).r;
|
||
|
}"
|
||
|
|
||
|
[sub_resource type="Curve" id=3]
|
||
|
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
|
||
|
|
||
|
[sub_resource type="CurveTexture" id=4]
|
||
|
curve = SubResource( 3 )
|
||
|
|
||
|
[sub_resource type="ShaderMaterial" id=2]
|
||
|
shader = SubResource( 1 )
|
||
|
shader_param/curve = SubResource( 4 )
|
||
|
|
||
|
[node name="Node2D" type="Node2D"]
|
||
|
|
||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||
|
|
||
|
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
|
||
|
material = SubResource( 2 )
|
||
|
anchor_right = 1.0
|
||
|
anchor_bottom = 1.0
|