meat_madness_redux/godot/assets/models/meat_tentacle_small.tscn

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tracks/4/type = "transform"
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2023-01-04 00:16:31 -07:00
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tracks/4/type = "transform"
tracks/4/path = NodePath("Armature/Skeleton:Bone.017")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
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[node name="meat_tentacle_small" instance=ExtResource( 1 )]
[node name="Cone" parent="Armature/Skeleton" index="0"]
material_override = ExtResource( 2 )
material/0 = ExtResource( 2 )
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "ArmatureAction"
reset_on_save = false
playback_speed = 0.45
anims/ArmatureAction-loop = SubResource( 3 )
[node name="StaticBody" type="StaticBody" parent="." index="2"]
transform = Transform( 1.30828, 0.0600859, 0.00690913, -0.0271908, 2.91994, 0.147704, -0.00302639, -0.260107, 1.65971, -0.459882, 0, -0.0209413 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
2023-01-04 00:16:31 -07:00
transform = Transform( 0.289074, 0.0076098, -0.0637827, -0.043123, 0.045676, -0.721785, -0.013035, 0.286591, -0.123375, 0.258357, 0.681018, 0.0430889 )
shape = SubResource( 5 )
[node name="meat_tentacle_small_animation" type="AnimationPlayer" parent="." index="3"]
autoplay = "ArmatureAction-loop"
playback_speed = 0.45
anims/ArmatureAction-loop = SubResource( 4 )