meat_madness_redux/godot/effects/player/Flashlight.gd

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666 B
GDScript3
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extends SpotLight
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var timer = null
func _ready():
randomize()
timer = Timer.new()
timer.wait_time = rand_range(0.1, 0.2)
timer.connect("timeout", self, "on_timer_timeout")
add_child(timer)
timer.start()
func on_timer_timeout():
timer.wait_time = rand_range(0.05, 0.15)
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light_energy = rand_range(1.25, 1.5)
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func _input(_event):
if Input.is_action_just_pressed("toggle_flashlight"):
toggle()
func toggle():
visible = not visible
$AudioStreamPlayer.pitch_scale = rand_range(0.5, 1.2)
$AudioStreamPlayer.play()
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func _process(delta):
if visible:
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Dialogic.set_variable("flashlight_seconds", float(Dialogic.get_variable("flashlight_seconds"))+delta)