meat_madness_redux/godot/effects/MeatSinkParameters.gd

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GDScript3
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extends Spatial
export var sink_factor = Vector3(0.7, 0.1, 0.7)
export var mind_fuck = false
func _ready():
Util.meat_sink_parameters = self
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Util.emit_signal("meat_sink_parameters")
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func _on_MeatSinkParameters_tree_exited():
Util.meat_sink_parameters = null