33 lines
642 B
C#
33 lines
642 B
C#
using Godot;
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using System;
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public partial class RegressButton : Button
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Regress(1); };
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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this.Text = $"Current frame: {newFrame}";
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.CurrentFrame == 0)
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{
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this.Disabled = true;
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}
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else
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{
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this.Disabled = false;
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}
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}
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}
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