20 lines
499 B
GDScript
20 lines
499 B
GDScript
extends Control
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@onready var shader: ShaderMaterial = $ColorRect.material
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@onready var amount = TAS_System.speed
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@onready var target_amount = TAS_System.speed
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func _ready():
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set_amount(TAS_System.speed)
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TAS_System.SpeedChange.connect(set_amount)
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func set_amount(speed: float):
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target_amount = (speed - TAS_System.min_speed) / (TAS_System.max_speed - TAS_System.min_speed)
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func _process(_delta):
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amount = lerp(amount, target_amount, 0.1)
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shader.set_shader_parameter("amount", amount*3)
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