hurrmmm/godot/UI/TAS UI/RegressButton.cs

43 lines
889 B
C#

using Godot;
using System;
public partial class RegressButton : Button
{
TAS_System TAS;
bool isButtonPressed = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Regress(1); };
this.ButtonDown += () => { this.isButtonPressed = true; };
this.ButtonUp += () => { this.isButtonPressed = false; };
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.CurrentFrame == 0)
{
this.Disabled = true;
this.isButtonPressed = false;
}
else
{
this.Disabled = false;
if (this.isButtonPressed)
{
TAS.Regress(1);
}
}
}
}