27 lines
		
	
	
	
		
			538 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			538 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using Godot;
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using System;
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public partial class AdvanceButton : Button
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{
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	TAS_System TAS;
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	// Called when the node enters the scene tree for the first time.
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	public override void _Ready()
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	{
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		TAS = GetNode<TAS_System>("/root/TAS_System");
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		this.Pressed += () => { TAS.Advance(1); };
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	}
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	// Called every frame. 'delta' is the elapsed time since the previous frame.
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	public override void _Process(double delta)
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	{
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		if (TAS.AdvancedFramesRemaining == 0)
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		{
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			this.Disabled = true;
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		}
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		else
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		{
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			this.Disabled = false;
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		}
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	}
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}
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