9 lines
		
	
	
	
		
			159 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
	
		
			159 B
		
	
	
	
		
			Text
		
	
	
	
	
	
shader_type spatial;
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render_mode specular_schlick_ggx;
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void fragment() {
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	ALBEDO = vec3(255.0, 0.0, 0.0);
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	METALLIC = 0.9;
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	ROUGHNESS = 0.2;
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	ALPHA = 0.98;
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}
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