133 lines
3.8 KiB
GDScript
133 lines
3.8 KiB
GDScript
extends Node3D
|
|
|
|
@export var camera: Camera3D
|
|
@export var initial_target: Node3D
|
|
var target: Targetable = null
|
|
@export var sensitivity := 0.01
|
|
@export var charge_time := 1.7
|
|
@export var min_charge := 0.2
|
|
|
|
var camera_tweening = false
|
|
|
|
var time_targets := Dictionary()
|
|
|
|
func _ready():
|
|
set_target(initial_target, false)
|
|
time_targets[0] = target
|
|
camera.set_as_top_level(true)
|
|
ControllerEventBus.billiard_touched_billiard.connect(_on_billiard_touched_billiard)
|
|
|
|
TAS_System.FrameIncremented.connect(frame_inc)
|
|
TAS_System.FramesAdvanced.connect(frames_change)
|
|
TAS_System.FramesRegressed.connect(frames_change)
|
|
TAS_System.FramesReset.connect(frames_reset)
|
|
|
|
func frame_inc(frame: int):
|
|
time_targets[frame] = target
|
|
|
|
func frames_change(_start: int, end: int):
|
|
if time_targets[end] != target:
|
|
set_target(time_targets[end].get_billiard())
|
|
|
|
func frames_reset():
|
|
time_targets = Dictionary()
|
|
time_targets[0] = target
|
|
|
|
|
|
|
|
func _on_billiard_touched_billiard(who: Billiard, touched: Billiard):
|
|
var who_target = Targetable.is_targetable(who)
|
|
if who_target != target or who.can_hit:
|
|
return
|
|
set_target(touched)
|
|
ControllerEventBus.new_target.emit(touched)
|
|
|
|
|
|
func get_charge():
|
|
return %radial_ui.charge_amount
|
|
|
|
func _input(event):
|
|
var billiard := target.get_billiard()
|
|
if camera_tweening or not MouseControl.mouse_is_locked():
|
|
return
|
|
if event is InputEventMouseMotion and get_charge() == 0.0 :
|
|
rotate_view(event.relative*sensitivity)
|
|
if event.is_action_released("charge") and not billiard.can_hit and charge_tween != null:
|
|
release()
|
|
if event.is_action_pressed("charge") and charge_tween == null:
|
|
if billiard.can_hit:
|
|
charge(event.get_action_strength("charge"))
|
|
else:
|
|
$NoChargesSound.play()
|
|
|
|
func _process(_delta):
|
|
transform.origin = target.global_position
|
|
%camera_spot.look_at(target.global_position)
|
|
if not camera_tweening:
|
|
camera.global_transform = %camera_spot.global_transform
|
|
else:
|
|
camera.global_position = lerp(camera.global_position, %camera_spot.global_position, 0.5)
|
|
camera.global_rotation = lerp(camera.global_rotation, %camera_spot.global_rotation, 0.5)
|
|
var epsilon: float = 0.005
|
|
if (camera.global_position - %camera_spot.global_position).length() <= epsilon and (camera.global_rotation - %camera_spot.global_rotation).length() <= epsilon:
|
|
camera_tweening = false
|
|
|
|
|
|
if get_charge() >= 1.0:
|
|
cancel_charge()
|
|
|
|
func cancel_charge():
|
|
%radial_ui.set_charge(0.0)
|
|
%ChargeSound.stop()
|
|
if charge_tween != null:
|
|
charge_tween.kill()
|
|
charge_tween = null
|
|
var billiard := target.get_billiard()
|
|
billiard.can_hit = true
|
|
|
|
func release():
|
|
if get_charge() <= min_charge:
|
|
cancel_charge()
|
|
return
|
|
%ChargeReleaseSound.volume_db = get_charge() * 12
|
|
%ChargeReleaseSound.play()
|
|
var billiard := target.get_billiard()
|
|
TAS_System.StartIncrementingFrames()
|
|
billiard.hit((target.global_position - %camera_spot.global_position).normalized(), get_charge())
|
|
|
|
%radial_ui.set_charge(0.0)
|
|
%ChargeSound.stop()
|
|
if charge_tween != null:
|
|
charge_tween.kill()
|
|
charge_tween = null
|
|
|
|
var charge_tween: Tween = null
|
|
func charge(_amount: float):
|
|
var billiard := target.get_billiard()
|
|
billiard.can_hit = false
|
|
if charge_tween != null:
|
|
charge_tween.kill()
|
|
charge_tween = create_tween()
|
|
charge_tween.tween_method(%radial_ui.set_charge, 0.0, 1.0, charge_time)
|
|
%ChargeSound.play()
|
|
|
|
func rotate_view(amount: Vector2):
|
|
rotate_y(-amount.x)
|
|
%rotate_helper.rotate_z(amount.y)
|
|
%rotate_helper.rotation_degrees.z = clampf(%rotate_helper.rotation_degrees.z, -77, 77)
|
|
|
|
|
|
func set_target(node: Node3D, should_create_tween=true):
|
|
camera_tweening = should_create_tween
|
|
|
|
var ntarget = Targetable.is_targetable(node)
|
|
var billiard = ntarget.get_billiard()
|
|
billiard.can_hit = true
|
|
if ntarget == null:
|
|
push_error("Node is node targetable", node)
|
|
return
|
|
if target != null:
|
|
target.unmake_target()
|
|
ntarget.make_target()
|
|
target = ntarget
|