hurrmmm/godot/cake.glb.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://djj412h1ien4o"
path="res://.godot/imported/cake.glb-e60e073e8642f273d1a78ec90c85894b.scn"
[deps]
source_file="res://cake.glb"
dest_files=["res://.godot/imported/cake.glb-e60e073e8642f273d1a78ec90c85894b.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path="res://physics/import_billiard.gd"
_subresources={
"materials": {
"cake": {
"use_external/enabled": true,
"use_external/path": "res://cake.tres"
},
"candles": {
"use_external/enabled": true,
"use_external/path": "res://candles.tres"
}
},
"nodes": {
"PATH:cake2": {
"generate/physics": true,
"physics/body_type": 1,
"physics/shape_type": 5,
"primitive/height": 0.244,
"primitive/position": Vector3(0, 0.042, 0),
"primitive/radius": 0.219
}
}
}
gltf/embedded_image_handling=1