hurrmmm/godot/Objects/balloon/string.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://3r1biqr3c4l7"]
[resource]
resource_name = "string"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
roughness = 0.5