extends AnimationTree var delta := 1.0 / float(Engine.physics_ticks_per_second) func _ready(): TAS_System.FrameIncremented.connect(frame_inc) TAS_System.FramesAdvanced.connect(frames_change) TAS_System.FramesRegressed.connect(frames_change) func frame_inc(_frame: int): advance(delta) func frames_change(start: int, end: int): advance((end - start)*delta)