using Godot; using System; public partial class AdvanceButton : Button { TAS_System TAS; // Called when the node enters the scene tree for the first time. public override void _Ready() { TAS = GetNode("/root/TAS_System"); this.Pressed += () => { TAS.Advance(1); }; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { if (TAS.AdvancedFramesRemaining == 0) { this.Disabled = true; } else { this.Disabled = false; } } }