using Godot; using System; public partial class RegressButton : Button { // Called when the node enters the scene tree for the first time. public override void _Ready() { TAS_System TAS = GetNode("/root/TAS_System"); this.Pressed += () => { TAS.Regress(1); }; } public virtual void OnFrameIncremented(int newFrame) { this.Text = $"Current frame: {newFrame}"; } }