using Godot; using System; public partial class CurrentFrameLabel : Label { TAS_System TAS; // Called when the node enters the scene tree for the first time. public override void _Ready() { TAS = GetNode("/root/TAS_System"); // TAS.FrameIncremented += OnFrameIncremented; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { this.Text = $"Current frame: {TAS.CurrentFrame}"; } public virtual void OnFrameIncremented(int newFrame) { this.Text = $"Current frame: {newFrame}"; } }