; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Hurrmmm" run/main_scene="res://tests/TAS_system/TAS_test_001.tscn" config/features=PackedStringArray("4.1", "C#", "Forward Plus") config/icon="res://icon.svg" [autoload] ControllerEventBus="*res://controller_event_bus.gd" TAS_System="*res://TAS_system/TAS_System.tscn" MouseControl="*res://mouse_control.gd" TimescaleSystem="*res://Timescale_System/TimescaleSystem.tscn" [dotnet] project/assembly_name="Hurrmmm" [filesystem] import/blender/enabled=false [input] ui_cancel={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } charge={ "deadzone": 0.0, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } [physics] 3d/default_linear_damp=5.0 3d/default_angular_damp=5.0 3d/time_before_sleep=0.1 3d/solver/solver_iterations=128