extends Node3D @export var camera: Camera3D @export var initial_target: Node3D var target: Targetable = null @export var sensitivity := 0.01 func _ready(): set_target(initial_target) func _input(event): if event is InputEventMouseMotion: rotate_view(event.relative*sensitivity) func _process(_delta): transform.origin = target.global_position camera.global_position = %camera_spot.global_position camera.look_at(target.global_position) func rotate_view(amount: Vector2): rotate_y(-amount.x) %rotate_helper.rotate_z(amount.y) %rotate_helper.rotation_degrees.z = clampf(%rotate_helper.rotation_degrees.z, -77, 77) func set_target(node: Node3D): var ntarget = Targetable.is_targetable(node) if ntarget == null: push_error("Node is node targetable", node) return if target != null: target.unmake_target() ntarget.make_target() target = ntarget