@tool extends EditorScenePostImport func _post_import(scene: Node) -> Object: if scene.get_child_count(true) != 1: push_error("Ruh oh! 342808") return null var new_root: Node = scene.get_child(0) var billiard: Node = preload("billiard.tscn").instantiate() billiard.name = scene.name take_children(new_root, billiard) take_ownership(billiard, billiard) return billiard func take_children(src: Node, dest: Node): for child in src.get_children(true): src.remove_child(child) dest.add_child(child) func take_ownership(node: Node, owner: Node): for child in node.get_children(true): child.owner = owner take_ownership(child, owner)