using Godot; using System; public partial class ResetFramesButton : Button { // Called when the node enters the scene tree for the first time. public override void _Ready() { TAS_System TAS = GetNode("/root/TAS_System"); this.Pressed += () => { TAS.ResetFrameCount(); }; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }