[gd_scene load_steps=4 format=3 uid="uid://6c8232l2x1jw"] [ext_resource type="Shader" uid="uid://dmfe4o4ct2vgh" path="res://shaders/watercolor_frag.tres" id="1_kgucu"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_7kqph"] render_priority = 0 shader = ExtResource("1_kgucu") [sub_resource type="BoxMesh" id="BoxMesh_ywpec"] [node name="test_watercolor" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("ShaderMaterial_7kqph") mesh = SubResource("BoxMesh_ywpec")