[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dmfe4o4ct2vgh"] [sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_np6v0"] output_port_for_preview = 0 size = Vector2(513, 448.4) expression = "out_color = vec3(1.0, 1.0, 1.0);" [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_p160o"] output_port_for_preview = 0 constant = Color(0.873209, 6.54578e-06, 0.551742, 1) [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; void fragment() { vec3 n_out2p0; // Expression:2 n_out2p0 = vec3(0.0, 0.0, 0.0); { n_out2p0 = vec3(1.0, 1.0, 1.0); } // Output:0 ALBEDO = n_out2p0; } " graph_offset = Vector2(-567.36, -225.354) nodes/fragment/0/position = Vector2(400, 120) nodes/fragment/2/node = SubResource("VisualShaderNodeExpression_np6v0") nodes/fragment/2/position = Vector2(-400, -100) nodes/fragment/2/size = Vector2(513, 448.4) nodes/fragment/2/input_ports = "" nodes/fragment/2/output_ports = "0,4,out_color;" nodes/fragment/2/expression = "out_color = vec3(1.0, 1.0, 1.0);" nodes/fragment/4/node = SubResource("VisualShaderNodeColorConstant_p160o") nodes/fragment/4/position = Vector2(-580, 440) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)