[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://djj412h1ien4o" path="res://.godot/imported/cake.glb-e60e073e8642f273d1a78ec90c85894b.scn" [deps] source_file="res://cake.glb" dest_files=["res://.godot/imported/cake.glb-e60e073e8642f273d1a78ec90c85894b.scn"] [params] nodes/root_type="Node3D" nodes/root_name="Scene Root" nodes/apply_root_scale=true nodes/root_scale=1.0 meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true import_script/path="res://physics/import_billiard.gd" _subresources={ "materials": { "cake": { "use_external/enabled": true, "use_external/path": "res://cake.tres" }, "candles": { "use_external/enabled": true, "use_external/path": "res://candles.tres" } }, "nodes": { "PATH:cake2": { "generate/physics": true, "physics/body_type": 1, "physics/shape_type": 5, "primitive/height": 0.244, "primitive/position": Vector3(0, 0.042, 0), "primitive/radius": 0.219 } } } gltf/embedded_image_handling=1