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147 changed files with 96 additions and 5417 deletions

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@ -6,13 +6,3 @@ Shaders:
Watercolor: https://c-chen99.github.io/watercolorShader/final.html
CMKY: https://www.shadertoy.com/view/MltBW4
Fresnel: https://godotshaders.com/snippet/fresnel/
Code:
occlussion shader: https://www.reddit.com/r/godot/comments/rww6e9/comment/hrfa51g/?utm_source=share&utm_medium=web2x&context=3
Sound:
billiard-clack: https://freesound.org/people/Za-Games/sounds/539854/
https://freesound.org/people/original_sound/sounds/372197/

6
blends/.gitignore vendored
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@ -1,6 +0,0 @@
*.blend1
*.blend2
*.blend3
*.blend4
*.blend5

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blends/Child_Colour.png (Stored with Git LFS)

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blends/Child_Normal.png (Stored with Git LFS)

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blends/Domino.blend (Stored with Git LFS)

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blends/Domino_Colour.png (Stored with Git LFS)

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blends/Igloo_Colour.png (Stored with Git LFS)

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blends/Igloo_Normal.png (Stored with Git LFS)

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blends/Present_Colour.png (Stored with Git LFS)

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blends/balloon.blend (Stored with Git LFS)

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blends/cake.blend (Stored with Git LFS)

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blends/cake_albedo.png (Stored with Git LFS)

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blends/cake_normals.png (Stored with Git LFS)

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blends/child.blend (Stored with Git LFS)

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@ -23,8 +23,8 @@ def export(path: str):
use_selection=True,
export_colors=False,
export_apply=True,
#export_animation_mode="NLA_TRACKS",
#export_anim_slide_to_zero=True,
export_animation_mode="NLA_TRACKS",
export_anim_slide_to_zero=True,
)
try:

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blends/grape.blend (Stored with Git LFS)

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blends/igloo.blend (Stored with Git LFS)

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blends/present.blend (Stored with Git LFS)

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blends/small_room.blend (Stored with Git LFS)

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blends/string.blend (Stored with Git LFS)

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@ -1,8 +0,0 @@
extends Button
func _on_pressed():
get_tree().change_scene_to_file("res://main.tscn")
func _input(event):
if event.is_action("charge"):
_on_pressed()

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@ -1,30 +0,0 @@
using Godot;
using System;
public partial class CollisionSound : AudioStreamPlayer
{
Node controller;
bool firstPlayed = false;
public override void _Ready()
{
controller = GetNode<Node>("/root/ControllerEventBus");
Callable callable = new Callable(this, MethodName.OnControllerContact);
controller.Connect("new_target", callable);
this.OnControllerContact(this);
}
public void OnControllerContact(Node node)
{
if (firstPlayed) this.Play();
firstPlayed = true;
}
}

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godot/Domino.glb (Stored with Git LFS)

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@ -1,41 +0,0 @@
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nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path="res://physics/import_billiard.gd"
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}
}
}
gltf/embedded_image_handling=1

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@ -1,35 +0,0 @@
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -1,6 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.1.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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@ -1,6 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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@ -1,25 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://db3h7pscfif84"]
[ext_resource type="PackedScene" uid="uid://dl005e2rvn86b" path="res://balloon.glb" id="1_sa42c"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_wfeli"]
friction = 0.0
bounce = 12.8
[sub_resource type="SphereShape3D" id="SphereShape3D_pjfh4"]
radius = 0.258256
[node name="balloon" instance=ExtResource("1_sa42c")]
mass = 0.1
physics_material_override = SubResource("PhysicsMaterial_wfeli")
gravity_scale = 0.0
[node name="Balloon_String" parent="." index="2"]
transform = Transform3D(-0.002, 0, -1.74846e-10, 0, 0.286, 0, 1.74846e-10, 0, -0.002, 0, -0.378486, 0)
[node name="Balloon" parent="." index="3"]
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0)
[node name="CollisionShape3D" parent="." index="4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.239173, 0)
shape = SubResource("SphereShape3D_pjfh4")

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@ -1,7 +0,0 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bnn6mfpgaqxvb"]
[ext_resource type="Shader" path="res://Objects/balloon/balloon_shader.gdshader" id="1_i5nh0"]
[resource]
render_priority = 0
shader = ExtResource("1_i5nh0")

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@ -1,8 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://cqhehgwersrkl"]
[resource]
albedo_color = Color(1, 0, 0, 1)
metallic = 0.26
roughness = 0.0
clearcoat_enabled = true
clearcoat_roughness = 0.83

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@ -1,9 +0,0 @@
shader_type spatial;
render_mode specular_schlick_ggx;
void fragment() {
ALBEDO = vec3(255.0, 0.0, 0.0);
METALLIC = 0.9;
ROUGHNESS = 0.2;
ALPHA = 0.98;
}

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@ -1,8 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://3r1biqr3c4l7"]
[resource]
resource_name = "string"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
roughness = 0.5

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@ -1,8 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dkoiku0t4b0o7"]
[ext_resource type="PackedScene" uid="uid://4imncqpi4gw5" path="res://string.glb" id="1_otewq"]
[node name="string" instance=ExtResource("1_otewq")]
[node name="Balloon_String" parent="." index="0"]
transform = Transform3D(-0.00735031, 1.59288e-05, -5.56369e-06, 1.21871e-07, 1, -6.21002e-06, 5.56359e-06, -0.000844878, -0.00735031, 0, -1.5621, 0)

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@ -1,19 +0,0 @@
extends Node3D
var delta := 1.0 / float(Engine.physics_ticks_per_second)
func _ready():
Engine.get_physics_frames()
TAS_System.FrameIncremented.connect(frame_inc)
TAS_System.FramesAdvanced.connect(frames_change)
TAS_System.FramesRegressed.connect(frames_change)
func frame_inc(frame: int):
%AnimationTree.advance(delta)
func frames_change(start: int, end: int):
%AnimationTree.advance((end - start)*delta)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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@ -1,57 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://cfpiau12q3fut"]
[ext_resource type="PackedScene" uid="uid://c2kmady6gqslx" path="res://child.glb" id="1_rqu88"]
[ext_resource type="Script" path="res://animation_tree.gd" id="2_tcc3g"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uc42e"]
animation = &"JumpingJacksNLA"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ijpln"]
animation = &"JumpingJacksNLA"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_57k3o"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3idly"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h2mkw"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_u0o4a"]
states/JumpingJacksNLA/node = SubResource("AnimationNodeAnimation_ijpln")
states/JumpingJacksNLA/position = Vector2(559, 54)
"states/JumpingJacksNLA 2/node" = SubResource("AnimationNodeAnimation_uc42e")
"states/JumpingJacksNLA 2/position" = Vector2(633, 131)
transitions = ["JumpingJacksNLA", "JumpingJacksNLA 2", SubResource("AnimationNodeStateMachineTransition_57k3o"), "JumpingJacksNLA 2", "JumpingJacksNLA", SubResource("AnimationNodeStateMachineTransition_3idly"), "Start", "JumpingJacksNLA", SubResource("AnimationNodeStateMachineTransition_h2mkw")]
[node name="child" instance=ExtResource("1_rqu88")]
[node name="Skeleton3D" parent="Armature" index="0"]
bones/0/position = Vector3(0, 2.32035, 0)
bones/3/rotation = Quaternion(0.0514876, -5.4438e-17, -2.71031e-16, 0.998674)
bones/5/rotation = Quaternion(0.0965706, 0.063607, -0.119505, 0.986077)
bones/6/rotation = Quaternion(0.0206859, -0.0873376, 0.0694537, 0.993539)
bones/7/rotation = Quaternion(0.00777981, 0.0423361, -0.0822345, 0.995683)
bones/9/rotation = Quaternion(0.0965705, -0.063607, 0.119505, 0.986077)
bones/10/rotation = Quaternion(0.0206859, 0.0873376, -0.0694538, 0.993539)
bones/11/rotation = Quaternion(0.00777978, -0.0423361, 0.0822345, 0.995683)
bones/12/rotation = Quaternion(0.626251, 0.334163, 0.616519, -0.340661)
bones/13/rotation = Quaternion(-0.27126, -0.0288476, 0.0393126, 0.96127)
bones/14/rotation = Quaternion(-0.0251956, -0.00324478, 0.00115795, 0.999677)
bones/15/rotation = Quaternion(0.0339653, 0.0223564, -0.693306, 0.719495)
bones/16/rotation = Quaternion(0.626251, -0.334163, -0.616519, -0.340661)
bones/17/rotation = Quaternion(-0.27126, 0.0288476, -0.0393126, 0.96127)
bones/18/rotation = Quaternion(-0.0251956, 0.00324479, -0.00115795, 0.999677)
bones/19/rotation = Quaternion(0.0339653, -0.0223564, 0.693306, 0.719495)
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
unique_name_in_owner = true
tree_root = SubResource("AnimationNodeStateMachine_u0o4a")
anim_player = NodePath("../AnimationPlayer")
active = true
process_callback = 2
script = ExtResource("2_tcc3g")

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mass = 20.0
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@ -4,36 +4,27 @@ using System;
public partial class TAS_System : Node
{
private double _frameLength = 0.1;
private bool _isIncrementingFrames = false;
private double _timeSinceLastFrame;
private bool _isCountingFrames = false;
private Timer _frameTimer;
private int _currentFrame = 0;
private int _lastAdvancedFrame = 0;
[Export]
public double min_speed = 1.0;
[Export]
public double max_speed = 10.0;
// Number of ms passed while speeding up
[Export]
public double speed = 0.0;
[Export]
public double exp_speed_base = 1.05;
public double FrameLength
{
get { return this._frameLength; }
set { this._frameLength = value; }
private set { this._frameLength = value; }
}
public bool IsIncrementingFrames
public bool IsCountingFrames
{
get { return this._isIncrementingFrames; }
private set { this._isIncrementingFrames = value; }
get { return this._isCountingFrames; }
private set { this._isCountingFrames = value; }
}
private double TimeSinceLastFrame
private Timer FrameTimer
{
get { return this._timeSinceLastFrame; }
set { this._timeSinceLastFrame = value; }
get { return this._frameTimer; }
set { this._frameTimer = value; }
}
public int CurrentFrame
@ -42,11 +33,6 @@ public partial class TAS_System : Node
private set { this._currentFrame = value; }
}
public int AdvancedFramesRemaining
{
get { return this.LastAdvancedFrame - this.CurrentFrame; }
}
/// <summary>
/// The last frame that can be advanced to. This will
/// only be greater than CurrentFrame after the player
@ -60,55 +46,31 @@ public partial class TAS_System : Node
private set { this._lastAdvancedFrame = value; }
}
/// <summary>
/// Signal is emitted whenever the current frame is incremented.
/// </summary>
/// <param name="newFrame"></param>
[Signal]
public delegate void FrameIncrementedEventHandler(int newFrame);
[Signal]
public delegate void FramesAdvancedEventHandler(int startFrame, int endFrame);
public delegate void FrameAdvancedEventHandler(int currentFrame);
[Signal]
public delegate void FramesRegressedEventHandler(int startFrame, int endFrame);
public delegate void FramesAdvancedEventHandler(int numFrames);
[Signal]
public delegate void StartedIncrementingEventHandler();
[Signal]
public delegate void StoppedIncrementingEventHandler();
[Signal]
public delegate void FramesResetEventHandler();
[Signal]
public delegate void SpeedChangeEventHandler(float speed);
public delegate void FramesRegressedEventHandler(int numFrames);
public void StartIncrementingFrames()
{
if (this.IsIncrementingFrames == false)
{
this.IsIncrementingFrames = true;
EmitSignal(SignalName.StartedIncrementing);
}
public void StartCountingFrames()
{
}
public void StopIncrementingFrames()
public void StopCountingFrames()
{
if (this.IsIncrementingFrames == true)
{
this.IsIncrementingFrames = false;
EmitSignal(SignalName.StoppedIncrementing);
}
}
public void ResetFrameCount()
{
this.CurrentFrame = 0;
this.LastAdvancedFrame = 0;
EmitSignal(SignalName.FramesReset);
}
// Returns how many frames it could successfully advance
@ -116,37 +78,16 @@ public partial class TAS_System : Node
{
int newFrame = Math.Min(this.CurrentFrame + numFrames, this.LastAdvancedFrame);
int framesAdvanced = newFrame - this.CurrentFrame;
EmitSignal(SignalName.FramesAdvanced, this.CurrentFrame, newFrame);
this.CurrentFrame = newFrame;
EmitSignal(SignalName.FramesAdvanced, framesAdvanced);
return framesAdvanced;
}
public int AdvanceWithSpeedup(double time_delta) {
speed += time_delta;
speed = Math.Clamp(speed, min_speed, max_speed);
EmitSignal(SignalName.SpeedChange, speed);
return Advance((int)Math.Pow(exp_speed_base, speed));
}
public int RegressWithSpeedup(double time_delta) {
speed += time_delta;
speed = Math.Clamp(speed, min_speed, max_speed);
EmitSignal(SignalName.SpeedChange, speed);
return Regress((int)Math.Pow(exp_speed_base, speed));
}
public void ResetSpeedup() {
speed = 0.0;
EmitSignal(SignalName.SpeedChange, speed);
}
// Returns how many frames it could successfully regress
public int Regress(int numFrames)
{
int newFrame = Math.Max(this.CurrentFrame - numFrames, 0);
int framesRegressed = newFrame - this.CurrentFrame;
EmitSignal(SignalName.FramesRegressed, this.CurrentFrame, newFrame);
this.CurrentFrame = newFrame;
EmitSignal(SignalName.FramesRegressed, framesRegressed);
return framesRegressed;
}
@ -158,28 +99,12 @@ public partial class TAS_System : Node
this.LastAdvancedFrame = this.CurrentFrame;
}
public override void _PhysicsProcess(double delta)
{
if (this.IsIncrementingFrames)
{
this.TimeSinceLastFrame += delta;
if (this.TimeSinceLastFrame >= this.FrameLength)
{
this.CurrentFrame++;
this.LastAdvancedFrame = this.CurrentFrame;
EmitSignal(SignalName.FrameIncremented, this.CurrentFrame);
this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
}
}
}
// public void Test()
// {
// GD.Print("test123");
public override void _Ready()
{
this.FrameLength = 1/60;
this.StartIncrementingFrames();
}
// // EmitSignal(SignalName.TestSignal, "test456");
// }
}

View File

@ -2,5 +2,5 @@
[ext_resource type="Script" path="res://TAS_system/TAS_System.cs" id="1_4s6ry"]
[node name="TAS_System" type="Node"]
[node name="System" type="Node"]
script = ExtResource("1_4s6ry")

View File

@ -1,93 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Threading;
public partial class TASable : Node
{
[Export] RigidBody3D _assignedRigidBody3D;
public RigidBody3D AssignedRigidBody3D
{
get { return this._assignedRigidBody3D; }
}
// Frame data
public Dictionary<int, Vector3> framePositions = new Dictionary<int, Vector3>();
public Dictionary<int, Vector3> frameRotations = new Dictionary<int, Vector3>();
public Dictionary<int, Vector3> frameLinearVelocities = new Dictionary<int, Vector3>();
public Dictionary<int, Vector3> frameAngularVelocities = new Dictionary<int, Vector3>();
public virtual void SaveState(int frame)
{
this.framePositions[frame] = this.AssignedRigidBody3D.Position;
this.frameRotations[frame] = this.AssignedRigidBody3D.Rotation;
this.frameLinearVelocities[frame] = this.AssignedRigidBody3D.LinearVelocity;
this.frameAngularVelocities[frame] = this.AssignedRigidBody3D.AngularVelocity;
}
public virtual void LoadState(int frame)
{
this.AssignedRigidBody3D.Position = this.framePositions[frame];
this.AssignedRigidBody3D.Rotation = this.frameRotations[frame];
this.AssignedRigidBody3D.LinearVelocity = this.frameLinearVelocities[frame];
this.AssignedRigidBody3D.AngularVelocity = this.frameAngularVelocities[frame];
}
public override void _Ready()
{
if (this._assignedRigidBody3D is null)
{
this._assignedRigidBody3D = this.GetParent<RigidBody3D>();
}
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
TAS.FrameIncremented += this.OnFrameIncremented;
TAS.FramesAdvanced += this.OnFramesAdvanced;
TAS.FramesRegressed += this.OnFramesRegressed;
TAS.StartedIncrementing += this.OnStartedIncrementing;
TAS.StoppedIncrementing += this.OnStoppedIncrementing;
TAS.FramesReset += this.OnFramesReset;
this.SaveState(0);
}
public virtual void OnFrameIncremented(int newFrame)
{
this.SaveState(newFrame);
// GD.Print($"Frame advanced to {newFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnFramesAdvanced(int startFrame, int endFrame)
{
this.LoadState(endFrame);
// GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnFramesRegressed(int startFrame, int endFrame)
{
this.LoadState(endFrame);
// GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnStartedIncrementing()
{
this.AssignedRigidBody3D.Freeze = false;
this.AssignedRigidBody3D.LockRotation = false;
}
public virtual void OnStoppedIncrementing()
{
this.AssignedRigidBody3D.Freeze = true;
this.AssignedRigidBody3D.LockRotation = true;
}
public virtual void OnFramesReset()
{
this.SaveState(0);
}
}

View File

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bjhii55pagkb5"]
[ext_resource type="Script" path="res://TAS_system/TASable.cs" id="1_uqel0"]
[node name="is_TASable" type="Node"]
script = ExtResource("1_uqel0")

View File

@ -1,52 +0,0 @@
using Godot;
using System;
public partial class TimescaleSystem : Node
{
[Export] public double SlowLength = 1.0;
[Export] public double SlowMagnitude = 0.2;
Node controller;
public override void _Ready()
{
controller = GetNode<Node>("/root/ControllerEventBus");
Callable callable = new Callable(this, MethodName.OnControllerContact);
controller.Connect("new_target", callable);
this.OnControllerContact(this);
}
public void OnControllerContact(Node node)
{
GD.Print("toUCHED!");
Engine.TimeScale = this.SlowMagnitude;
Timer timer = new Timer();
timer.Name = "SlowTimer";
this.AddChild(timer);
timer.WaitTime = this.SlowLength * this.SlowMagnitude;
timer.OneShot = true;
timer.Timeout += () => {
GD.Print("TimE!");
Engine.TimeScale = 1.0;
timer.QueueFree();
};
timer.Start();
}
}

View File

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bs3yqnctxfwaa"]
[ext_resource type="Script" path="res://Timescale_System/TimescaleSystem.cs" id="1_6tt5j"]
[node name="TimescaleSystem" type="Node"]
script = ExtResource("1_6tt5j")

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@ -1,48 +0,0 @@
using Godot;
using System;
public partial class AdvanceButton : Button
{
TAS_System TAS;
bool isButtonPressed = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
AudioStreamPlayer buttonSound = this.GetNode<AudioStreamPlayer>("../../ButtonSound");
bool playSound = true;
this.Pressed += () => {
TAS.Advance(1);
if (playSound) buttonSound.Play();
playSound = false;
};
this.ButtonDown += () => { this.isButtonPressed = true; };
this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); playSound = true; };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.AdvancedFramesRemaining == 0)
{
this.Disabled = true;
TAS.ResetSpeedup();
this.isButtonPressed = false;
}
else
{
this.Disabled = false;
if (this.isButtonPressed)
{
TAS.AdvanceWithSpeedup(delta);
}
}
}
}

View File

@ -1,24 +0,0 @@
using Godot;
using System;
public partial class CurrentFrameLabel : Label
{
TAS_System TAS;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
// TAS.FrameIncremented += OnFrameIncremented;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
this.Text = $"Current frame: {TAS.CurrentFrame}";
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
}

View File

@ -1,4 +0,0 @@
extends Label
func _process(delta):
text = "Speed: " + str(TAS_System.speed)

View File

@ -1,51 +0,0 @@
using Godot;
using System;
public partial class RegressButton : Button
{
TAS_System TAS;
bool isButtonPressed = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
AudioStreamPlayer buttonSound = this.GetNode<AudioStreamPlayer>("../../ButtonSound");
bool playSound = true;
this.Pressed += () => {
TAS.Regress(1);
if (playSound) buttonSound.Play();
playSound = false;
};
this.ButtonDown += () => { this.isButtonPressed = true; TAS.StopIncrementingFrames(); };
this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); playSound = true; };
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.CurrentFrame == 0)
{
this.Disabled = true;
TAS.ResetSpeedup();
this.isButtonPressed = false;
}
else
{
this.Disabled = false;
if (this.isButtonPressed)
{
TAS.RegressWithSpeedup(delta);
}
}
}
}

View File

@ -1,18 +0,0 @@
using Godot;
using System;
public partial class ResetFramesButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.ResetFrameCount(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -1,17 +0,0 @@
using Godot;
using System;
public partial class StartIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StartIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -1,17 +0,0 @@
using Godot;
using System;
public partial class StopIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StopIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -1,28 +0,0 @@
extends Control
func _input(event):
var f: Callable
if event.is_pressed():
f = press
else:
f = release
if event.is_action("regress"):
f.call($FrameButtons/RegressButton)
elif event.is_action("advance"):
f.call($FrameButtons/AdvanceButton)
elif event.is_action("increment"):
if TAS_System.IsIncrementingFrames:
f.call($TASButtons/StopIncrementButton)
else:
f.call($TASButtons/StartIncrementButton)
func press(btn: Button):
btn.button_pressed = true
btn.pressed.emit()
btn.button_down.emit()
func release(btn: Button):
btn.button_pressed = false
btn.button_up.emit()

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@ -1,146 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://b1uf31ed6h0ir"]
[ext_resource type="Script" path="res://UI/TAS UI/CurrentFrameLabel.cs" id="1_27u4w"]
[ext_resource type="Script" path="res://UI/TAS UI/TAS UI.gd" id="1_ytl0x"]
[ext_resource type="Script" path="res://UI/TAS UI/RegressButton.cs" id="2_fhmsa"]
[ext_resource type="AudioStream" uid="uid://cio6yfcnyf2lx" path="res://audio/note.wav" id="2_nsxig"]
[ext_resource type="Script" path="res://UI/TAS UI/Label2.gd" id="2_otida"]
[ext_resource type="Script" path="res://UI/TAS UI/AdvanceButton.cs" id="3_0ti6q"]
[ext_resource type="Script" path="res://UI/TAS UI/UIAudioPlayer.cs" id="3_251uv"]
[ext_resource type="Script" path="res://UI/TAS UI/StopIncrementButton.cs" id="4_4gd4c"]
[ext_resource type="Script" path="res://UI/TAS UI/StartIncrementButton.cs" id="5_5af83"]
[ext_resource type="Script" path="res://UI/TAS UI/ResetFramesButton.cs" id="6_nwwkv"]
[node name="TAS UI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_ytl0x")
[node name="ButtonSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_nsxig")
script = ExtResource("3_251uv")
[node name="DEBUG" type="Control" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Label" type="Label" parent="DEBUG"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -26.0
offset_right = 199.0
grow_vertical = 0
text = "Current Frame: 0"
script = ExtResource("1_27u4w")
[node name="Label2" type="Label" parent="DEBUG"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 2.0
offset_top = -55.0
offset_right = 201.0
offset_bottom = -29.0
grow_vertical = 0
text = "Current Frame: 0"
script = ExtResource("2_otida")
[node name="FrameButtons" type="Control" parent="."]
visible = false
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -131.5
offset_top = -52.0
offset_right = 131.5
grow_horizontal = 2
grow_vertical = 0
[node name="RegressButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_right = 0.5
anchor_bottom = 1.0
grow_vertical = 2
focus_mode = 0
text = "Regress"
script = ExtResource("2_fhmsa")
[node name="AdvanceButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_right = 1.0
anchor_bottom = 1.0
grow_vertical = 2
focus_mode = 0
disabled = true
text = "Advance"
script = ExtResource("3_0ti6q")
[node name="TASButtons" type="Control" parent="."]
visible = false
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -205.0
offset_top = -103.0
grow_horizontal = 0
grow_vertical = 0
[node name="StopIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 31.0
grow_horizontal = 2
focus_mode = 0
text = "Stop Increment"
script = ExtResource("4_4gd4c")
[node name="StartIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -15.5
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
focus_mode = 0
text = "Start Increment"
script = ExtResource("5_5af83")
[node name="ResetFramesButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -31.0
grow_horizontal = 2
grow_vertical = 0
focus_mode = 0
text = "Reset Frames"
script = ExtResource("6_nwwkv")

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@ -1,15 +0,0 @@
using Godot;
using System;
public partial class UIAudioPlayer : AudioStreamPlayer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -1,14 +0,0 @@
extends AnimationTree
var delta := 1.0 / float(Engine.physics_ticks_per_second)
func _ready():
TAS_System.FrameIncremented.connect(frame_inc)
TAS_System.FramesAdvanced.connect(frames_change)
TAS_System.FramesRegressed.connect(frames_change)
func frame_inc(_frame: int):
advance(delta)
func frames_change(start: int, end: int):
advance((end - start)*delta)

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://b88pn0htpxvo3"
path="res://.godot/imported/TricksterGhost.mp3-9e9257851e7178f1dea40efb12b41b62.mp3str"
[deps]
source_file="res://audio/TricksterGhost.mp3"
dest_files=["res://.godot/imported/TricksterGhost.mp3-9e9257851e7178f1dea40efb12b41b62.mp3str"]
[params]
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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dw06bektw4j8m"
path="res://.godot/imported/TricksterGhostNew.mp3-04c37f493148cbf09dc4a34a27263367.mp3str"
[deps]
source_file="res://audio/TricksterGhostNew.mp3"
dest_files=["res://.godot/imported/TricksterGhostNew.mp3-04c37f493148cbf09dc4a34a27263367.mp3str"]
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c5v6c6x05lqg3"
path="res://.godot/imported/billiard-clack.wav-3f99ec74be11d1cb465d3dc06a94b10f.sample"
[deps]
source_file="res://audio/billiard-clack.wav"
dest_files=["res://.godot/imported/billiard-clack.wav-3f99ec74be11d1cb465d3dc06a94b10f.sample"]
[params]
force/8_bit=false
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@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://ckhf7ksthi053"
path="res://.godot/imported/charge.wav-9ea0e7ab134da578b6f69151780ec24f.sample"
[deps]
source_file="res://audio/charge.wav"
dest_files=["res://.godot/imported/charge.wav-9ea0e7ab134da578b6f69151780ec24f.sample"]
[params]
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force/max_rate=false
force/max_rate_hz=44100
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@ -1,19 +0,0 @@
[remap]
importer="mp3"
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path="res://.godot/imported/error.mp3-e904d198a343e1da5de4876587f3ccef.mp3str"
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source_file="res://audio/error.mp3"
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@ -1,50 +0,0 @@
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