Compare commits
No commits in common. "db7474043b89a16b3ac6e61e759081af6fe282ae" and "1ce9c11a025721da3b7fe1976e7ea0e1b678b1ff" have entirely different histories.
db7474043b
...
1ce9c11a02
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blends/grape.blend (Stored with Git LFS)
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blends/grape.blend (Stored with Git LFS)
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blends/small_room.blend (Stored with Git LFS)
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blends/small_room.blend (Stored with Git LFS)
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@ -1,24 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://ckhf7ksthi053"
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path="res://.godot/imported/charge.wav-9ea0e7ab134da578b6f69151780ec24f.sample"
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[deps]
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source_file="res://audio/charge.wav"
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dest_files=["res://.godot/imported/charge.wav-9ea0e7ab134da578b6f69151780ec24f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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godot/control_scheme/control_target_overlay.material (Stored with Git LFS)
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godot/control_scheme/control_target_overlay.material (Stored with Git LFS)
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@ -4,36 +4,19 @@ extends Node3D
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@export var initial_target: Node3D
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var target: Targetable = null
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@export var sensitivity := 0.01
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@export var charge_time := 2
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func _ready():
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set_target(initial_target)
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func get_charge():
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return %radial_ui.charge_amount
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func _input(event):
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if event is InputEventMouseMotion and MouseControl.mouse_is_locked() and get_charge() == 0.0:
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if event is InputEventMouseMotion:
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rotate_view(event.relative*sensitivity)
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if event.is_action("charge"):
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charge(event.get_action_strength("charge"))
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func _process(_delta):
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transform.origin = target.global_position
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camera.global_position = %camera_spot.global_position
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camera.look_at(target.global_position)
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var charge_tween: Tween = null
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func charge(amount: float):
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if charge_tween != null:
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charge_tween.kill()
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if amount == 0.0:
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%radial_ui.set_charge(0.0)
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$AudioStreamPlayer.stop()
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return
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charge_tween = create_tween()
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charge_tween.tween_method(%radial_ui.set_charge, 0.0, 1.0, charge_time)
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$AudioStreamPlayer.play()
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func rotate_view(amount: Vector2):
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rotate_y(-amount.x)
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%rotate_helper.rotate_z(amount.y)
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@ -1,8 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://drmb4sitb74fx"]
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[gd_scene load_steps=2 format=3 uid="uid://drmb4sitb74fx"]
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[ext_resource type="Script" path="res://control_scheme/controller.gd" id="1_h3pjb"]
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[ext_resource type="PackedScene" uid="uid://p2n48c8st55d" path="res://control_scheme/radial_ui.tscn" id="2_qidcb"]
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[ext_resource type="AudioStream" uid="uid://ckhf7ksthi053" path="res://audio/charge.wav" id="3_exgm6"]
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[node name="controller" type="Node3D"]
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top_level = true
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@ -14,9 +12,3 @@ unique_name_in_owner = true
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[node name="camera_spot" type="Marker3D" parent="rotate_helper"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
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[node name="radial_ui" parent="." instance=ExtResource("2_qidcb")]
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unique_name_in_owner = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_exgm6")
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@ -28,9 +28,9 @@ func change_all_materials(mesh: MeshInstance3D):
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layer0.next_pass = layer1
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layer1.next_pass = layer2
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layer0.render_priority = 10
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layer1.render_priority = 20
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layer2.render_priority = 30
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layer0.render_priority = 0
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layer1.render_priority = 1
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layer2.render_priority = 2
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@ -1,12 +0,0 @@
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extends Node3D
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func _ready():
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set_charge(0.0)
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var charge_amount: float = 0.0
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func set_charge(amount: float):
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charge_amount = amount
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var mat: ShaderMaterial = $MeshInstance3D.get_active_material(0)
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mat.set_shader_parameter("charge", amount)
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@ -1,39 +0,0 @@
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// NOTE: Shader automatically converted from Godot Engine 4.1.3.stable.mono's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_disabled,unshaded,shadows_disabled,ambient_light_disabled, depth_test_disabled;
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uniform float grow;
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uniform sampler2D colors : source_color, repeat_disable;
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uniform float charge = 1.0;
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#include "res://shaders/noise.gdshaderinc"
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void vertex() {
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// Billboarding
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MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);
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MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
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VERTEX+=NORMAL*grow;
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float speed = pow(2.0, ((charge+.4)*5.0));
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float dy = sin(speed*.7) * 0.005;
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float dx = sin(speed) * 0.005;
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VERTEX.y += dy;
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VERTEX.x += dx;
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}
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void fragment() {
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float where = distance(UV, vec2(0.5))*2.0;
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if (where >= charge) {
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discard;
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}
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vec2 buv = floor(UV * 350.0);
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int bx = int(buv.x);
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int by = int(buv.y);
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int amount = 2;
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if ((bx % amount == 0) || (by % amount == 0)) {
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discard;
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}
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ALBEDO = texture(colors, vec2(where)).rgb;
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}
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@ -1,13 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://p2n48c8st55d"]
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[ext_resource type="Script" path="res://control_scheme/radial_ui.gd" id="1_0qwj1"]
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[ext_resource type="Material" uid="uid://cybyibjbyyok1" path="res://control_scheme/radial_ui_material.tres" id="2_go05o"]
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[sub_resource type="QuadMesh" id="QuadMesh_sogra"]
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[node name="radial_ui" type="Node3D"]
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script = ExtResource("1_0qwj1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = ExtResource("2_go05o")
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mesh = SubResource("QuadMesh_sogra")
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@ -1,18 +0,0 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cybyibjbyyok1"]
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[ext_resource type="Shader" path="res://control_scheme/radial_ui.gdshader" id="1_hmfvm"]
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[sub_resource type="Gradient" id="Gradient_l7u12"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.00328947, 0.347039, 0.506579, 0.694079, 0.848684)
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colors = PackedColorArray(0.266667, 0.215686, 0.258824, 1, 0.517647, 0.423529, 0.356863, 1, 0.807843, 0.627451, 0.494118, 1, 0.929412, 0.85098, 0.639216, 1, 0.886275, 0.909804, 0.752941, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8vk7x"]
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gradient = SubResource("Gradient_l7u12")
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[resource]
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render_priority = 5
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shader = ExtResource("1_hmfvm")
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shader_parameter/grow = 0.01
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shader_parameter/charge = 0.0
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shader_parameter/colors = SubResource("GradientTexture1D_8vk7x")
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godot/grape.glb (Stored with Git LFS)
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godot/grape.glb (Stored with Git LFS)
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@ -1,40 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bsge8trc5uwb0"
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path="res://.godot/imported/grape.glb-590b932d26d4103b5968cc4125e7a03e.scn"
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[deps]
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source_file="res://grape.glb"
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dest_files=["res://.godot/imported/grape.glb-590b932d26d4103b5968cc4125e7a03e.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path="res://physics/import_billiard.gd"
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_subresources={
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"nodes": {
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"PATH:grape2": {
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"generate/physics": true,
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"physics/body_type": 1,
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"physics/shape_type": 1
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}
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}
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}
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gltf/embedded_image_handling=1
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@ -1,23 +0,0 @@
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extends Node
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func lock_mouse():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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func unlock_mouse():
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func toggle_mouse_lock():
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if mouse_is_locked():
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unlock_mouse()
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else:
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lock_mouse()
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func mouse_is_locked():
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return Input.mouse_mode == Input.MOUSE_MODE_CAPTURED
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func _input(event):
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if event.is_action("charge") and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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lock_mouse()
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get_viewport().set_input_as_handled()
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if event.is_action("ui_cancel"):
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unlock_mouse()
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@ -1 +0,0 @@
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extends RigidBody3D
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@ -1,9 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://cpj2gefpjwogk"]
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[ext_resource type="Script" path="res://physics/billiard.gd" id="1_a0fke"]
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[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_yrk4o"]
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[node name="billiard" type="RigidBody3D"]
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script = ExtResource("1_a0fke")
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[node name="is_targetable" parent="." instance=ExtResource("2_yrk4o")]
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@ -1,5 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://c43pr474qofhl"]
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[ext_resource type="PackedScene" uid="uid://bsge8trc5uwb0" path="res://grape.glb" id="1_jlfas"]
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[node name="grape" instance=ExtResource("1_jlfas")]
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@ -1,24 +0,0 @@
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@tool
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extends EditorScenePostImport
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func _post_import(scene: Node) -> Object:
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if scene.get_child_count(true) != 1:
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push_error("Ruh oh! 342808")
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return null
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var new_root: Node = scene.get_child(0)
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var billiard: Node = preload("billiard.tscn").instantiate()
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billiard.name = scene.name
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take_children(new_root, billiard)
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take_ownership(billiard, billiard)
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return billiard
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func take_children(src: Node, dest: Node):
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for child in src.get_children(true):
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src.remove_child(child)
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dest.add_child(child)
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func take_ownership(node: Node, owner: Node):
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for child in node.get_children(true):
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child.owner = owner
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take_ownership(child, owner)
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@ -19,7 +19,6 @@ config/icon="res://icon.svg"
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ControllerEventBus="*res://controller_event_bus.gd"
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TAS_System="*res://TAS_system/TAS_System.tscn"
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MouseControl="*res://mouse_control.gd"
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[dotnet]
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@ -28,17 +27,3 @@ project/assembly_name="Hurrmmm"
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[filesystem]
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import/blender/enabled=false
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[input]
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ui_cancel={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
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||||
]
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}
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charge={
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"deadzone": 0.0,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
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||||
}
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|
|
BIN
godot/small_room.glb (Stored with Git LFS)
BIN
godot/small_room.glb (Stored with Git LFS)
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@ -28,16 +28,5 @@ animation/fps=30
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animation/trimming=false
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||||
animation/remove_immutable_tracks=true
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||||
import_script/path=""
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||||
_subresources={
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||||
"nodes": {
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||||
"PATH:room": {
|
||||
"generate/physics": true,
|
||||
"physics/shape_type": 2
|
||||
},
|
||||
"PATH:table": {
|
||||
"generate/physics": true,
|
||||
"physics/shape_type": 2
|
||||
}
|
||||
}
|
||||
}
|
||||
_subresources={}
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||||
gltf/embedded_image_handling=1
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||||
|
|
|
@ -2,7 +2,7 @@
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|||
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||||
[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_2ticn"]
|
||||
[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="2_dcvuq"]
|
||||
[ext_resource type="PackedScene" uid="uid://c43pr474qofhl" path="res://physics/grape.tscn" id="3_gijly"]
|
||||
[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_y2131"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_f0m14"]
|
||||
ambient_light_source = 2
|
||||
|
@ -11,22 +11,16 @@ ambient_light_energy = 0.5
|
|||
|
||||
[node name="small_room" instance=ExtResource("1_2ticn")]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
|
||||
[node name="is_targetable" parent="grape" index="0" instance=ExtResource("2_y2131")]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
|
||||
environment = SubResource("Environment_f0m14")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
|
||||
|
||||
[node name="controller" parent="." index="3" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("2_dcvuq")]
|
||||
[node name="controller" parent="." index="4" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("2_dcvuq")]
|
||||
camera = NodePath("Camera3D")
|
||||
initial_target = NodePath("../grape")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
|
||||
|
||||
[node name="billiard" parent="." index="4" instance=ExtResource("3_gijly")]
|
||||
|
||||
[node name="grape" parent="." index="5" instance=ExtResource("3_gijly")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56762, 0.385236)
|
||||
|
||||
[node name="grape2" parent="." index="6" instance=ExtResource("3_gijly")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60495, 0)
|
||||
|
|
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