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b3259e9585
Author | SHA1 | Date |
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alex-kumpula | b3259e9585 | |
alex-kumpula | 84aa101636 | |
alex-kumpula | 27a98286ef | |
alex-kumpula | a7f5ea6fd5 |
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@ -33,6 +33,11 @@ public partial class TAS_System : Node
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private set { this._currentFrame = value; }
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}
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public int AdvancedFramesRemaining
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{
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get { return this.LastAdvancedFrame - this.CurrentFrame; }
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}
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/// <summary>
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/// The last frame that can be advanced to. This will
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/// only be greater than CurrentFrame after the player
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@ -112,6 +117,7 @@ public partial class TAS_System : Node
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if (this.TimeSinceLastFrame >= this.FrameLength)
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{
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this.CurrentFrame++;
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this.LastAdvancedFrame = this.CurrentFrame;
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EmitSignal(SignalName.FrameIncremented, this.CurrentFrame);
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this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
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}
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@ -0,0 +1,27 @@
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using Godot;
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using System;
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public partial class AdvanceButton : Button
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Advance(1); };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.AdvancedFramesRemaining == 0)
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{
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this.Disabled = true;
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}
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else
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{
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this.Disabled = false;
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}
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}
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}
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@ -0,0 +1,24 @@
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using Godot;
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using System;
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public partial class CurrentFrameLabel : Label
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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// TAS.FrameIncremented += OnFrameIncremented;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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this.Text = $"Current frame: {TAS.CurrentFrame}";
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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this.Text = $"Current frame: {newFrame}";
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}
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}
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@ -0,0 +1,17 @@
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using Godot;
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using System;
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public partial class RegressButton : Button
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Regress(1); };
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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this.Text = $"Current frame: {newFrame}";
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}
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}
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@ -0,0 +1,18 @@
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using Godot;
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using System;
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public partial class ResetFramesButton : Button
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.ResetFrameCount(); };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@ -0,0 +1,17 @@
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using Godot;
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using System;
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public partial class StartIncrementButton : Button
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.StartIncrementingFrames(); };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@ -0,0 +1,17 @@
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using Godot;
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using System;
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public partial class StopIncrementButton : Button
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.StopIncrementingFrames(); };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@ -0,0 +1,114 @@
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[gd_scene load_steps=7 format=3 uid="uid://b1uf31ed6h0ir"]
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[ext_resource type="Script" path="res://UI/TAS UI/CurrentFrameLabel.cs" id="1_27u4w"]
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[ext_resource type="Script" path="res://UI/TAS UI/RegressButton.cs" id="2_fhmsa"]
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[ext_resource type="Script" path="res://UI/TAS UI/AdvanceButton.cs" id="3_0ti6q"]
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[ext_resource type="Script" path="res://UI/TAS UI/StopIncrementButton.cs" id="4_4gd4c"]
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[ext_resource type="Script" path="res://UI/TAS UI/StartIncrementButton.cs" id="5_5af83"]
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[ext_resource type="Script" path="res://UI/TAS UI/ResetFramesButton.cs" id="6_nwwkv"]
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[node name="TAS UI" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="DEBUG" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="DEBUG"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -26.0
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offset_right = 199.0
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grow_vertical = 0
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text = "Current Frame: 0"
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script = ExtResource("1_27u4w")
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[node name="FrameButtons" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -131.5
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offset_top = -52.0
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offset_right = 131.5
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grow_horizontal = 2
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grow_vertical = 0
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[node name="RegressButton" type="Button" parent="FrameButtons"]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 0.5
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anchor_bottom = 1.0
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grow_vertical = 2
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text = "Regress"
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script = ExtResource("2_fhmsa")
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[node name="AdvanceButton" type="Button" parent="FrameButtons"]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.5
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_vertical = 2
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disabled = true
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text = "Advance"
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script = ExtResource("3_0ti6q")
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[node name="TASButtons" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -205.0
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offset_top = -103.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="StopIncrementButton" type="Button" parent="TASButtons"]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 31.0
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grow_horizontal = 2
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text = "Stop Increment"
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script = ExtResource("4_4gd4c")
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[node name="StartIncrementButton" type="Button" parent="TASButtons"]
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layout_mode = 1
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_top = -15.5
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offset_bottom = 15.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "Start Increment"
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script = ExtResource("5_5af83")
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[node name="ResetFramesButton" type="Button" parent="TASButtons"]
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layout_mode = 1
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -31.0
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grow_horizontal = 2
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grow_vertical = 0
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text = "Reset Frames"
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script = ExtResource("6_nwwkv")
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@ -1,10 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://by3rnp88l4plx"]
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[gd_scene load_steps=8 format=3 uid="uid://by3rnp88l4plx"]
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[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_bo0jp"]
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[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_d7v5s"]
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[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="3_0hshv"]
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[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="3_srlbt"]
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[ext_resource type="Script" path="res://tests/TAS_system/TAS_test_001.cs" id="5_0ber1"]
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[ext_resource type="PackedScene" uid="uid://b1uf31ed6h0ir" path="res://UI/TAS UI/TAS UI.tscn" id="6_au5mx"]
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[sub_resource type="Environment" id="Environment_f0m14"]
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ambient_light_source = 2
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@ -34,3 +35,5 @@ initial_target = NodePath("../grape")
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[node name="TAS_test_001" type="Node" parent="." index="6"]
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script = ExtResource("5_0ber1")
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[node name="TAS UI" parent="." index="7" instance=ExtResource("6_au5mx")]
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