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10 Commits

Author SHA1 Message Date
Spencer Killen 0bac49d257
aaaaaaaaaa 2023-11-11 18:48:23 -07:00
alex-kumpula 7417ff9a11 forgot this 2023-11-11 17:47:53 -07:00
alex-kumpula 9fb9b92aec Fixed weird issue with grape tscn and TASable 2023-11-11 17:47:26 -07:00
Spencer Killen 8c1b431f84
Merge branch 'master' of https://git.sjkillen.ca/sjkillen/hurrmmm into sjkillen 2023-11-11 17:25:24 -07:00
Spencer Killen 3d4c75ddab
progress2 2023-11-11 17:24:52 -07:00
alex-kumpula 5f6e7a3e8e Added regression and advancement to TASable 2023-11-11 17:23:00 -07:00
alex-kumpula b3259e9585 Merge branch 'TAS_UI' 2023-11-11 16:14:24 -07:00
alex-kumpula 84aa101636 Made the Advance Button disable when it should 2023-11-11 16:08:10 -07:00
alex-kumpula 27a98286ef UI is working 2023-11-11 15:47:37 -07:00
alex-kumpula a7f5ea6fd5 Added TAS UI 2023-11-11 15:08:59 -07:00
27 changed files with 494 additions and 51 deletions

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@ -9,3 +9,7 @@ Fresnel: https://godotshaders.com/snippet/fresnel/
Code:
occlussion shader: https://www.reddit.com/r/godot/comments/rww6e9/comment/hrfa51g/?utm_source=share&utm_medium=web2x&context=3
Sound:
billiard-clack: https://freesound.org/people/Za-Games/sounds/539854/

6
godot/Hurrmmm.csproj.old Normal file
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@ -0,0 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.1.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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@ -0,0 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

View File

@ -33,6 +33,11 @@ public partial class TAS_System : Node
private set { this._currentFrame = value; }
}
public int AdvancedFramesRemaining
{
get { return this.LastAdvancedFrame - this.CurrentFrame; }
}
/// <summary>
/// The last frame that can be advanced to. This will
/// only be greater than CurrentFrame after the player
@ -59,21 +64,33 @@ public partial class TAS_System : Node
[Signal]
public delegate void FramesRegressedEventHandler(int startFrame, int endFrame);
[Signal]
public delegate void StartedIncrementingEventHandler();
[Signal]
public delegate void StoppedIncrementingEventHandler();
[Signal]
public delegate void FramesResetEventHandler();
public void StartIncrementingFrames()
{
this.IsIncrementingFrames = true;
EmitSignal(SignalName.StartedIncrementing);
}
public void StopIncrementingFrames()
{
this.IsIncrementingFrames = false;
EmitSignal(SignalName.StoppedIncrementing);
}
public void ResetFrameCount()
{
this.CurrentFrame = 0;
this.LastAdvancedFrame = 0;
EmitSignal(SignalName.FramesReset);
}
// Returns how many frames it could successfully advance
@ -112,18 +129,20 @@ public partial class TAS_System : Node
if (this.TimeSinceLastFrame >= this.FrameLength)
{
this.CurrentFrame++;
this.LastAdvancedFrame = this.CurrentFrame;
EmitSignal(SignalName.FrameIncremented, this.CurrentFrame);
this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
}
}
// GD.Print(CurrentFrame);
}
// public void Test()
// {
// GD.Print("test123");
// // EmitSignal(SignalName.TestSignal, "test456");
// }
public override void _Ready()
{
this.FrameLength = 0.1;
this.StartIncrementingFrames();
}
}

View File

@ -1,33 +1,70 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Globalization;
public partial class TASable : Node
{
Node3D _parent;
[Export] RigidBody3D _assignedRigidBody3D;
public RigidBody3D AssignedRigidBody3D
{
get { return this._assignedRigidBody3D; }
}
public Dictionary<int, Vector3> framePositions = new Dictionary<int, Vector3>();
public virtual void SaveState(int frame)
{
this.framePositions[frame] = this.AssignedRigidBody3D.Position;
}
public virtual void LoadState(int frame)
{
this.AssignedRigidBody3D.Position = this.framePositions[frame];
}
public override void _Ready()
{
this._parent = this.GetParent<Node3D>();
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
TAS.FrameIncremented += this.OnFrameIncremented;
TAS.FramesAdvanced += this.OnFramesAdvanced;
TAS.FramesRegressed += this.OnFramesRegressed;
TAS.StartedIncrementing += this.OnStartedIncrementing;
TAS.StoppedIncrementing += this.OnStoppedIncrementing;
this.SaveState(0);
}
public virtual void OnFrameIncremented(int newFrame)
{
GD.Print($"Frame advanced to {newFrame}, called from node {_parent.Name}");
this.SaveState(newFrame);
GD.Print($"Frame advanced to {newFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnFramesAdvanced(int startFrame, int endFrame)
{
GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {_parent.Name}");
this.LoadState(endFrame);
GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnFramesRegressed(int startFrame, int endFrame)
{
GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {_parent.Name}");
this.LoadState(endFrame);
GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
}
public virtual void OnStartedIncrementing()
{
this.AssignedRigidBody3D.Freeze = false;
}
public virtual void OnStoppedIncrementing()
{
this.AssignedRigidBody3D.Freeze = true;
}
}

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@ -0,0 +1,27 @@
using Godot;
using System;
public partial class AdvanceButton : Button
{
TAS_System TAS;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Advance(1); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.AdvancedFramesRemaining == 0)
{
this.Disabled = true;
}
else
{
this.Disabled = false;
}
}
}

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@ -0,0 +1,24 @@
using Godot;
using System;
public partial class CurrentFrameLabel : Label
{
TAS_System TAS;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
// TAS.FrameIncremented += OnFrameIncremented;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
this.Text = $"Current frame: {TAS.CurrentFrame}";
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
}

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@ -0,0 +1,32 @@
using Godot;
using System;
public partial class RegressButton : Button
{
TAS_System TAS;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Regress(1); };
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.CurrentFrame == 0)
{
this.Disabled = true;
}
else
{
this.Disabled = false;
}
}
}

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@ -0,0 +1,18 @@
using Godot;
using System;
public partial class ResetFramesButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.ResetFrameCount(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -0,0 +1,17 @@
using Godot;
using System;
public partial class StartIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StartIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -0,0 +1,17 @@
using Godot;
using System;
public partial class StopIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StopIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

116
godot/UI/TAS UI/TAS UI.tscn Normal file
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@ -0,0 +1,116 @@
[gd_scene load_steps=7 format=3 uid="uid://b1uf31ed6h0ir"]
[ext_resource type="Script" path="res://UI/TAS UI/CurrentFrameLabel.cs" id="1_27u4w"]
[ext_resource type="Script" path="res://UI/TAS UI/RegressButton.cs" id="2_fhmsa"]
[ext_resource type="Script" path="res://UI/TAS UI/AdvanceButton.cs" id="3_0ti6q"]
[ext_resource type="Script" path="res://UI/TAS UI/StopIncrementButton.cs" id="4_4gd4c"]
[ext_resource type="Script" path="res://UI/TAS UI/StartIncrementButton.cs" id="5_5af83"]
[ext_resource type="Script" path="res://UI/TAS UI/ResetFramesButton.cs" id="6_nwwkv"]
[node name="TAS UI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="DEBUG" type="Control" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Label" type="Label" parent="DEBUG"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -26.0
offset_right = 199.0
grow_vertical = 0
text = "Current Frame: 0"
script = ExtResource("1_27u4w")
[node name="FrameButtons" type="Control" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -131.5
offset_top = -52.0
offset_right = 131.5
grow_horizontal = 2
grow_vertical = 0
[node name="RegressButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_right = 0.5
anchor_bottom = 1.0
grow_vertical = 2
text = "Regress"
script = ExtResource("2_fhmsa")
[node name="AdvanceButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_right = 1.0
anchor_bottom = 1.0
grow_vertical = 2
disabled = true
text = "Advance"
script = ExtResource("3_0ti6q")
[node name="TASButtons" type="Control" parent="."]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -205.0
offset_top = -103.0
grow_horizontal = 0
grow_vertical = 0
[node name="StopIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 31.0
grow_horizontal = 2
text = "Stop Increment"
script = ExtResource("4_4gd4c")
[node name="StartIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -15.5
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
text = "Start Increment"
script = ExtResource("5_5af83")
[node name="ResetFramesButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -31.0
grow_horizontal = 2
grow_vertical = 0
text = "Reset Frames"
script = ExtResource("6_nwwkv")

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c5v6c6x05lqg3"
path="res://.godot/imported/billiard-clack.wav-3f99ec74be11d1cb465d3dc06a94b10f.sample"
[deps]
source_file="res://audio/billiard-clack.wav"
dest_files=["res://.godot/imported/billiard-clack.wav-3f99ec74be11d1cb465d3dc06a94b10f.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@ -4,7 +4,8 @@ extends Node3D
@export var initial_target: Node3D
var target: Targetable = null
@export var sensitivity := 0.01
@export var charge_time := 2
@export var charge_time := 1.7
@export var min_charge := 0.2
func _ready():
set_target(initial_target)
@ -13,26 +14,53 @@ func get_charge():
return %radial_ui.charge_amount
func _input(event):
var billiard := target.get_billiard()
if event is InputEventMouseMotion and MouseControl.mouse_is_locked() and get_charge() == 0.0:
rotate_view(event.relative*sensitivity)
if event.is_action("charge"):
if event.is_action_released("charge") and not billiard.can_hit and charge_tween != null:
release()
if event.is_action_pressed("charge") and billiard.can_hit and charge_tween == null:
charge(event.get_action_strength("charge"))
func _process(_delta):
transform.origin = target.global_position
camera.global_position = %camera_spot.global_position
camera.look_at(target.global_position)
if get_charge() >= 1.0:
cancel_charge()
var charge_tween: Tween = null
func charge(amount: float):
func cancel_charge():
%radial_ui.set_charge(0.0)
%ChargeSound.stop()
if charge_tween != null:
charge_tween.kill()
if amount == 0.0:
%radial_ui.set_charge(0.0)
$AudioStreamPlayer.stop()
charge_tween = null
var billiard := target.get_billiard()
billiard.can_hit = true
func release():
if get_charge() <= min_charge:
cancel_charge()
return
%ChargeReleaseSound.volume_db = get_charge() * 12
%ChargeReleaseSound.play()
var billiard := target.get_billiard()
billiard.hit((target.global_position - %camera_spot.global_position).normalized(), get_charge())
%radial_ui.set_charge(0.0)
%ChargeSound.stop()
if charge_tween != null:
charge_tween.kill()
charge_tween = null
var charge_tween: Tween = null
func charge(_amount: float):
var billiard := target.get_billiard()
billiard.can_hit = false
if charge_tween != null:
charge_tween.kill()
charge_tween = create_tween()
charge_tween.tween_method(%radial_ui.set_charge, 0.0, 1.0, charge_time)
$AudioStreamPlayer.play()
%ChargeSound.play()
func rotate_view(amount: Vector2):
rotate_y(-amount.x)

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://drmb4sitb74fx"]
[gd_scene load_steps=5 format=3 uid="uid://drmb4sitb74fx"]
[ext_resource type="Script" path="res://control_scheme/controller.gd" id="1_h3pjb"]
[ext_resource type="PackedScene" uid="uid://p2n48c8st55d" path="res://control_scheme/radial_ui.tscn" id="2_qidcb"]
[ext_resource type="AudioStream" uid="uid://ckhf7ksthi053" path="res://audio/charge.wav" id="3_exgm6"]
[ext_resource type="AudioStream" uid="uid://c5v6c6x05lqg3" path="res://audio/billiard-clack.wav" id="4_12r5s"]
[node name="controller" type="Node3D"]
top_level = true
@ -18,5 +19,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
[node name="radial_ui" parent="." instance=ExtResource("2_qidcb")]
unique_name_in_owner = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="ChargeSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("3_exgm6")
[node name="ChargeReleaseSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("4_12r5s")

View File

@ -6,6 +6,9 @@ class_name Targetable
static func is_targetable(node: Node3D) -> Targetable:
return node.get_node_or_null("is_targetable")
func get_billiard() -> Billiard:
return get_parent()
func make_target():
walk_meshes_post_order(self.get_parent(), change_all_materials)

View File

@ -6,8 +6,6 @@ uniform float grow;
uniform sampler2D colors : source_color, repeat_disable;
uniform float charge = 1.0;
#include "res://shaders/noise.gdshaderinc"
void vertex() {
// Billboarding
MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);
@ -21,6 +19,7 @@ void vertex() {
VERTEX.y += dy;
VERTEX.x += dx;
}
uniform sampler2D alpha_falloff : repeat_disable;
void fragment() {
float where = distance(UV, vec2(0.5))*2.0;
@ -31,9 +30,8 @@ void fragment() {
int bx = int(buv.x);
int by = int(buv.y);
int amount = 2;
if ((bx % amount == 0) || (by % amount == 0)) {
discard;
}
ALPHA = texture(alpha_falloff, vec2(where/charge)).r;
ALBEDO = texture(colors, vec2(where)).rgb;
}

View File

@ -1,7 +1,15 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cybyibjbyyok1"]
[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://cybyibjbyyok1"]
[ext_resource type="Shader" path="res://control_scheme/radial_ui.gdshader" id="1_hmfvm"]
[sub_resource type="Curve" id="Curve_p1ydf"]
_data = [Vector2(0, 0.831579), 0.0, 0.0, 0, 0, Vector2(0.830986, 0.757895), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_6n3v0"]
texture_mode = 1
curve = SubResource("Curve_p1ydf")
[sub_resource type="Gradient" id="Gradient_l7u12"]
interpolation_mode = 1
offsets = PackedFloat32Array(0.00328947, 0.347039, 0.506579, 0.694079, 0.848684)
@ -16,3 +24,4 @@ shader = ExtResource("1_hmfvm")
shader_parameter/grow = 0.01
shader_parameter/charge = 0.0
shader_parameter/colors = SubResource("GradientTexture1D_8vk7x")
shader_parameter/alpha_falloff = SubResource("CurveTexture_6n3v0")

View File

@ -33,7 +33,8 @@ _subresources={
"PATH:grape2": {
"generate/physics": true,
"physics/body_type": 1,
"physics/shape_type": 1
"physics/shape_type": 4,
"primitive/radius": 0.03
}
}
}

View File

@ -15,7 +15,7 @@ func toggle_mouse_lock():
func mouse_is_locked():
return Input.mouse_mode == Input.MOUSE_MODE_CAPTURED
func _input(event):
func _unhandled_input(event):
if event.is_action("charge") and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
lock_mouse()
get_viewport().set_input_as_handled()

View File

@ -1 +1,10 @@
extends RigidBody3D
class_name Billiard
@export var power_min := 0.01
@export var power_max := 5.0
var can_hit = true
func hit(impulse: Vector3, power: float):
apply_central_impulse(impulse * lerp(power_min, power_max, power))

View File

@ -1,9 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://cpj2gefpjwogk"]
[gd_scene load_steps=4 format=3 uid="uid://cpj2gefpjwogk"]
[ext_resource type="Script" path="res://physics/billiard.gd" id="1_a0fke"]
[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_yrk4o"]
[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="3_oj26f"]
[node name="billiard" type="RigidBody3D"]
continuous_cd = true
script = ExtResource("1_a0fke")
[node name="is_targetable" parent="." instance=ExtResource("2_yrk4o")]
[node name="is_TASable" parent="." node_paths=PackedStringArray("_assignedRigidBody3D") instance=ExtResource("3_oj26f")]
_assignedRigidBody3D = NodePath("..")

View File

@ -32,7 +32,9 @@ _subresources={
"nodes": {
"PATH:room": {
"generate/physics": true,
"physics/shape_type": 2
"physics/shape_type": 2,
"primitive/position": Vector3(0, 0.5, 0),
"primitive/size": Vector3(2, 1, 2)
},
"PATH:table": {
"generate/physics": true,

View File

@ -1,10 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://by3rnp88l4plx"]
[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_bo0jp"]
[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_d7v5s"]
[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="3_0hshv"]
[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="3_srlbt"]
[ext_resource type="Script" path="res://tests/TAS_system/TAS_test_001.cs" id="5_0ber1"]
[ext_resource type="PackedScene" uid="uid://b1uf31ed6h0ir" path="res://UI/TAS UI/TAS UI.tscn" id="6_au5mx"]
[sub_resource type="Environment" id="Environment_f0m14"]
ambient_light_source = 2
@ -13,24 +13,21 @@ ambient_light_energy = 0.5
[node name="small_room" instance=ExtResource("1_bo0jp")]
[node name="is_TASable" parent="table" index="0" instance=ExtResource("3_srlbt")]
[node name="is_targetable" parent="grape" index="0" node_paths=PackedStringArray("attached_to") instance=ExtResource("2_d7v5s")]
attached_to = NodePath("..")
[node name="is_TASable" parent="grape" index="1" instance=ExtResource("3_srlbt")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="1"]
environment = SubResource("Environment_f0m14")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
[node name="controller" parent="." index="4" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("3_0hshv")]
[node name="controller" parent="." index="2" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("3_0hshv")]
camera = NodePath("Camera3D")
initial_target = NodePath("../grape")
initial_target = NodePath("../table")
[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
[node name="TAS_test_001" type="Node" parent="." index="6"]
[node name="is_TASable" parent="table" index="0" instance=ExtResource("3_srlbt")]
[node name="TAS_test_001" type="Node" parent="." index="4"]
script = ExtResource("5_0ber1")
[node name="TAS UI" parent="." index="5" instance=ExtResource("6_au5mx")]

View File

@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=3 uid="uid://1wrwvnt1xuwr"]
[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_m1abe"]
[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="2_1yuny"]
[ext_resource type="PackedScene" uid="uid://c43pr474qofhl" path="res://physics/grape.tscn" id="3_kg8e8"]
[ext_resource type="PackedScene" uid="uid://b1uf31ed6h0ir" path="res://UI/TAS UI/TAS UI.tscn" id="4_jskxr"]
[sub_resource type="Environment" id="Environment_f0m14"]
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.5
[node name="small_room" instance=ExtResource("1_m1abe")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
environment = SubResource("Environment_f0m14")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
[node name="controller" parent="." index="3" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("2_1yuny")]
camera = NodePath("Camera3D")
initial_target = NodePath("../grape")
[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
[node name="billiard" parent="." index="4" instance=ExtResource("3_kg8e8")]
[node name="grape" parent="." index="5" instance=ExtResource("3_kg8e8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.98064, 0.385236)
[node name="grape2" parent="." index="6" instance=ExtResource("3_kg8e8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.94627, 0)
continuous_cd = true
[node name="TAS UI" parent="." index="7" instance=ExtResource("4_jskxr")]

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://70bb2yncbl"]
[gd_scene load_steps=6 format=3 uid="uid://70bb2yncbl"]
[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_2ticn"]
[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="2_dcvuq"]
[ext_resource type="PackedScene" uid="uid://c43pr474qofhl" path="res://physics/grape.tscn" id="3_gijly"]
[ext_resource type="PackedScene" uid="uid://b1uf31ed6h0ir" path="res://UI/TAS UI/TAS UI.tscn" id="4_8yatx"]
[sub_resource type="Environment" id="Environment_f0m14"]
ambient_light_source = 2
@ -22,11 +23,12 @@ camera = NodePath("Camera3D")
initial_target = NodePath("../grape")
[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
current = true
[node name="billiard" parent="." index="4" instance=ExtResource("3_gijly")]
[node name="grape" parent="." index="5" instance=ExtResource("3_gijly")]
[node name="grape" parent="." index="4" instance=ExtResource("3_gijly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56762, 0.385236)
[node name="grape2" parent="." index="6" instance=ExtResource("3_gijly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60495, 0)
[node name="grape2" parent="." index="5" instance=ExtResource("3_gijly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.115958, 1.77839, -0.189013)
[node name="TAS UI" parent="." index="6" instance=ExtResource("4_8yatx")]