Added button sound
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13e856791b
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@ -10,10 +10,19 @@ public partial class AdvanceButton : Button
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Advance(1); };
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AudioStreamPlayer buttonSound = this.GetNode<AudioStreamPlayer>("../../ButtonSound");
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bool playSound = true;
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this.Pressed += () => {
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TAS.Advance(1);
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if (playSound) buttonSound.Play();
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playSound = false;
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};
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this.ButtonDown += () => { this.isButtonPressed = true; };
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this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); };
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this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); playSound = true; };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -10,12 +10,18 @@ public partial class RegressButton : Button
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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AudioStreamPlayer buttonSound = this.GetNode<AudioStreamPlayer>("../../ButtonSound");
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bool playSound = true;
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this.Pressed += () => {
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TAS.Regress(1);
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if (playSound) buttonSound.Play();
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playSound = false;
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};
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this.ButtonDown += () => { this.isButtonPressed = true; TAS.StopIncrementingFrames(); };
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this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); };
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this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); playSound = true; };
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}
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public virtual void OnFrameIncremented(int newFrame)
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@ -1,10 +1,12 @@
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[gd_scene load_steps=9 format=3 uid="uid://b1uf31ed6h0ir"]
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[gd_scene load_steps=11 format=3 uid="uid://b1uf31ed6h0ir"]
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[ext_resource type="Script" path="res://UI/TAS UI/CurrentFrameLabel.cs" id="1_27u4w"]
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[ext_resource type="Script" path="res://UI/TAS UI/TAS UI.gd" id="1_ytl0x"]
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[ext_resource type="Script" path="res://UI/TAS UI/RegressButton.cs" id="2_fhmsa"]
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[ext_resource type="AudioStream" uid="uid://cio6yfcnyf2lx" path="res://audio/note.wav" id="2_nsxig"]
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[ext_resource type="Script" path="res://UI/TAS UI/Label2.gd" id="2_otida"]
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[ext_resource type="Script" path="res://UI/TAS UI/AdvanceButton.cs" id="3_0ti6q"]
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[ext_resource type="Script" path="res://UI/TAS UI/UIAudioPlayer.cs" id="3_251uv"]
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[ext_resource type="Script" path="res://UI/TAS UI/StopIncrementButton.cs" id="4_4gd4c"]
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[ext_resource type="Script" path="res://UI/TAS UI/StartIncrementButton.cs" id="5_5af83"]
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[ext_resource type="Script" path="res://UI/TAS UI/ResetFramesButton.cs" id="6_nwwkv"]
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@ -19,6 +21,10 @@ grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_ytl0x")
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[node name="ButtonSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_nsxig")
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script = ExtResource("3_251uv")
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[node name="DEBUG" type="Control" parent="."]
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visible = false
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layout_mode = 1
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@ -0,0 +1,15 @@
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using Godot;
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using System;
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public partial class UIAudioPlayer : AudioStreamPlayer
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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Binary file not shown.
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cio6yfcnyf2lx"
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path="res://.godot/imported/note.wav-f74766d8f2fafbaa9729bf4b58d8f300.sample"
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[deps]
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source_file="res://audio/note.wav"
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dest_files=["res://.godot/imported/note.wav-f74766d8f2fafbaa9729bf4b58d8f300.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -28,7 +28,6 @@ camera = NodePath("Camera3D")
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initial_target = NodePath("../grape")
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[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
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current = true
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[node name="billiard" parent="." index="4" instance=ExtResource("3_kg8e8")]
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@ -50,5 +49,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0205169, 0.381115, -0.02601
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transform = Transform3D(0.358936, -0.000516907, -0.141382, 0.000873357, 0.385775, 0.00080681, 0.14138, -0.00107074, 0.358935, -1.91181, 1.97725, -0.189681)
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[node name="Domino" parent="." index="11" instance=ExtResource("8_2krw6")]
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transform = Transform3D(0.999994, -0.00349065, 0, -1.52581e-10, -4.37111e-08, 1, -0.00349065, -0.999994, -4.37114e-08, 0.087864, 0.212463, -1.74624)
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continuous_cd = false
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transform = Transform3D(0.999994, -0.00349065, 0, -1.52581e-10, -4.37111e-08, 1, -0.00349065, -0.999994, -4.37114e-08, 0.087864, 1.44443, -0.526911)
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