diff --git a/godot/animation_tree.gd b/godot/animation_tree.gd index 94b638f..78070ec 100644 --- a/godot/animation_tree.gd +++ b/godot/animation_tree.gd @@ -7,7 +7,7 @@ func _ready(): TAS_System.FramesAdvanced.connect(frames_change) TAS_System.FramesRegressed.connect(frames_change) -func frame_inc(frame: int): +func frame_inc(_frame: int): advance(delta) func frames_change(start: int, end: int): diff --git a/godot/control_scheme/controller.gd b/godot/control_scheme/controller.gd index 834e4f0..5647705 100644 --- a/godot/control_scheme/controller.gd +++ b/godot/control_scheme/controller.gd @@ -25,7 +25,7 @@ func _ready(): func frame_inc(frame: int): time_targets[frame] = target -func frames_change(start: int, end: int): +func frames_change(_start: int, end: int): if time_targets[end] != target: set_target(time_targets[end].get_billiard()) diff --git a/godot/physics/billiard.gd b/godot/physics/billiard.gd index 83f53c9..9ca78c3 100644 --- a/godot/physics/billiard.gd +++ b/godot/physics/billiard.gd @@ -18,7 +18,7 @@ func _ready(): func frame_inc(frame: int): can_hit_history[frame] = can_hit -func frames_change(start: int, end: int): +func frames_change(_start: int, end: int): can_hit = can_hit_history[end] func frames_reset():