Merge branch 'TAS_system'

This commit is contained in:
alex-kumpula 2023-11-11 13:16:20 -07:00
commit 9f7780f176
10 changed files with 478 additions and 1 deletions

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godot/.vs/Hurrmmm/v17/.suo Normal file

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godot/Backup/Hurrmmm.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hurrmmm", "Hurrmmm.csproj", "{BD45A87E-5242-45B0-9A55-8B809F4BB443}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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godot/Hurrmmm.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.1.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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godot/Hurrmmm.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hurrmmm", "Hurrmmm.csproj", "{BD45A87E-5242-45B0-9A55-8B809F4BB443}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {87544EC1-9C6D-4DF7-891E-89088A6D794E}
EndGlobalSection
EndGlobal

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using Godot;
using System;
public partial class TAS_System : Node
{
private double _frameLength = 0.1;
private bool _isCountingFrames = false;
private Timer _frameTimer;
private int _currentFrame = 0;
private int _lastAdvancedFrame = 0;
public double FrameLength
{
get { return this._frameLength; }
private set { this._frameLength = value; }
}
public bool IsCountingFrames
{
get { return this._isCountingFrames; }
private set { this._isCountingFrames = value; }
}
private Timer FrameTimer
{
get { return this._frameTimer; }
set { this._frameTimer = value; }
}
public int CurrentFrame
{
get { return this._currentFrame; }
private set { this._currentFrame = value; }
}
/// <summary>
/// The last frame that can be advanced to. This will
/// only be greater than CurrentFrame after the player
/// regresses frames, and will be equal to CurrentFrame
/// when the player has just done an action.
/// </summary>
/// <value></value>
public int LastAdvancedFrame
{
get { return this._lastAdvancedFrame; }
private set { this._lastAdvancedFrame = value; }
}
[Signal]
public delegate void FrameAdvancedEventHandler(int currentFrame);
[Signal]
public delegate void FramesAdvancedEventHandler(int numFrames);
[Signal]
public delegate void FramesRegressedEventHandler(int numFrames);
public void StartCountingFrames()
{
}
public void StopCountingFrames()
{
}
public void ResetFrameCount()
{
this.CurrentFrame = 0;
this.LastAdvancedFrame = 0;
}
// Returns how many frames it could successfully advance
public int Advance(int numFrames)
{
int newFrame = Math.Min(this.CurrentFrame + numFrames, this.LastAdvancedFrame);
int framesAdvanced = newFrame - this.CurrentFrame;
EmitSignal(SignalName.FramesAdvanced, framesAdvanced);
return framesAdvanced;
}
// Returns how many frames it could successfully regress
public int Regress(int numFrames)
{
int newFrame = Math.Max(this.CurrentFrame - numFrames, 0);
int framesRegressed = newFrame - this.CurrentFrame;
EmitSignal(SignalName.FramesRegressed, framesRegressed);
return framesRegressed;
}
/// <summary>
/// Gets rid of advanced frames.
/// </summary>
public void DiscardAdvancedFrames()
{
this.LastAdvancedFrame = this.CurrentFrame;
}
// public void Test()
// {
// GD.Print("test123");
// // EmitSignal(SignalName.TestSignal, "test456");
// }
}

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://x6yhkj1f7yg1"]
[ext_resource type="Script" path="res://TAS_system/TAS_System.cs" id="1_4s6ry"]
[node name="System" type="Node"]
script = ExtResource("1_4s6ry")

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godot/UpgradeLog.htm Normal file
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<!DOCTYPE html>
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<html xmlns:msxsl="urn:schemas-microsoft-com:xslt"><head><meta content="en-us" http-equiv="Content-Language" /><meta content="text/html; charset=utf-16" http-equiv="Content-Type" /><title _locID="ConversionReport0">
Migration Report
</title><style>
/* Body style, for the entire document */
body
{
background: #F3F3F4;
color: #1E1E1F;
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
padding: 0;
margin: 0;
}
/* Header1 style, used for the main title */
h1
{
padding: 10px 0px 10px 10px;
font-size: 21pt;
background-color: #E2E2E2;
border-bottom: 1px #C1C1C2 solid;
color: #201F20;
margin: 0;
font-weight: normal;
}
/* Header2 style, used for "Overview" and other sections */
h2
{
font-size: 18pt;
font-weight: normal;
padding: 15px 0 5px 0;
margin: 0;
}
/* Header3 style, used for sub-sections, such as project name */
h3
{
font-weight: normal;
font-size: 15pt;
margin: 0;
padding: 15px 0 5px 0;
background-color: transparent;
}
/* Color all hyperlinks one color */
a
{
color: #1382CE;
}
/* Table styles */
table
{
border-spacing: 0 0;
border-collapse: collapse;
font-size: 10pt;
}
table th
{
background: #E7E7E8;
text-align: left;
text-decoration: none;
font-weight: normal;
padding: 3px 6px 3px 6px;
}
table td
{
vertical-align: top;
padding: 3px 6px 5px 5px;
margin: 0px;
border: 1px solid #E7E7E8;
background: #F7F7F8;
}
/* Local link is a style for hyperlinks that link to file:/// content, there are lots so color them as 'normal' text until the user mouse overs */
.localLink
{
color: #1E1E1F;
background: #EEEEED;
text-decoration: none;
}
.localLink:hover
{
color: #1382CE;
background: #FFFF99;
text-decoration: none;
}
/* Center text, used in the over views cells that contain message level counts */
.textCentered
{
text-align: center;
}
/* The message cells in message tables should take up all avaliable space */
.messageCell
{
width: 100%;
}
/* Padding around the content after the h1 */
#content
{
padding: 0px 12px 12px 12px;
}
/* The overview table expands to width, with a max width of 97% */
#overview table
{
width: auto;
max-width: 75%;
}
/* The messages tables are always 97% width */
#messages table
{
width: 97%;
}
/* All Icons */
.IconSuccessEncoded, .IconInfoEncoded, .IconWarningEncoded, .IconErrorEncoded
{
min-width:18px;
min-height:18px;
background-repeat:no-repeat;
background-position:center;
}
/* Success icon encoded */
.IconSuccessEncoded
{
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
/* [---XsltValidateInternal-Base64EncodedImage:IconSuccess#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAABcElEQVR4Xq2TsUsCURzHv15g8ZJcBWlyiYYgCIWcb9DFRRwMW5TA2c0/QEFwFkxxUQdxVlBwCYWOi6IhWgQhBLHJUCkhLr/BW8S7gvrAg+N+v8/v+x68Z8MGy+XSCyABQAXgBgHGALoASkIIDWSLeLBetdHryMjd5IxQPWT4rn1c/P7+xxp72Cs9m5SZ0Bq2vPnbPFafK2zDvmNHypdC0BPkLlQhxJsCAhQoZwdZU5mwxh720qGo8MzTxTTKZDPCx2HoVzp6lz0Q9tKhyx0kGs8Ny+TkWRKk8lCROwEduhyg9l/6lunOPSfmH3NUH6uQ0KHLAe7JYvJjevm+DAMGJHToKtigE+vwvIidxLamb8IBY9e+C5LiXREkfho3TSd06HJA13/oh6T51MTsfQbHrsMynQ5dDihFjiK8JJAU9AKIWTp76dCVN7HWHrajmUEGvyF9nkbAE6gLIS7kTUyuf2gscLoJrElZo/Mvj+nPz/kLTmfnEwP3tB0AAAAASUVORK5CYII=);
}
/* Information icon encoded */
.IconInfoEncoded
{
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
/* [---XsltValidateInternal-Base64EncodedImage:IconInformation#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABHElEQVR4Xs2TsUoDQRRF7wwoziokjZUKadInhdhukR9YP8DMX1hYW+QvdsXa/QHBbcXC7W0CamWTQnclFutceIQJwwaWNLlwm5k5d94M76mmaeCrrmsLYOocY12FcxZFUeozCqKqqgYA8uevv1H6VuPxcwlfk5N92KHBxfFeCSAxxswlYAW/Xr989x/mv9gkhtyMDhcAxgzRsp7flj8B/HF1RsMXq+NZMkopaHe7lbKxQUEIGbKsYNoGn969060hZBkQex/W8oRQwsQaW2o3Ago2SVcJUzAgY3N0lTCZZm+zPS8HB51gMmS1DEYyOz9acKO1D8JWTlafKIMxdhvlfdyT94Vv5h7P8Ky7nQzACmhvKq3zk3PjW9asz9D/1oigecsioooAAAAASUVORK5CYII=);
}
/* Warning icon encoded */
.IconWarningEncoded
{
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
/* [---XsltValidateInternal-Base64EncodedImage:IconWarning#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAAAx0lEQVR4XpWSMQ7CMAxFf4xAyBMLCxMrO8dhaBcuwdCJS3RJBw7SA/QGTCxdWJgiQYWKXJWKIXHIlyw5lqr34tQgEOdcBsCOx5yZK3hCCKdYXneQkh4pEfqzLfu+wVDSyyzFoJjfz9NB+pAF+eizx2Vruts0k15mPgvS6GYvpVtQhB61IB/dk6AF6fS4Ben0uIX5odtFe8Q/eW1KvFeH4e8khT6+gm5B+t3juyDt7n0jpe+CANTd+oTUjN/U3yVaABnSUjFz/gFq44JaVSCXeQAAAABJRU5ErkJggg==);
}
/* Error icon encoded */
.IconErrorEncoded
{
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
/* [---XsltValidateInternal-Base64EncodedImage:IconError#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABQElEQVR4XqWTvUoEQRCE6wYPZUA80AfwAQz23uCMjA7MDRQEIzPBVEyNTQUFIw00vcQTTMzuAh/AxEQQT8HF/3G/oGGnEUGuoNnd6qoZuqltyKEsyzVJq5I6rnUp6SjGeGhESikzzlc1eL7opfuVbrqbU1Zw9NCgtQMaZpY0eNnaaL2fHusvTK5vKu7sjSS1Y4y3QUA6K3e3Mau5UFDyMP7tYF9o8cAHZv68vipoIJg971PZIZ5HiwdvYGGvFVFHmGmZ2MxwmQYPXubPl9Up0tfoMQGetXd6mRbvhBw+boZ6WF7Mbv1+GsHRk0fQmPAH1GfmZirbCfDJ61tw3Px8/8pZsPAG4jlVhcPgZ7adwNWBB68lkRQWFiTgFlbnLY3DGGM7izIJIyT/jjIvEJw6fdJTc6krDzh6aMwMP9bvDH4ADSsa9uSWVJkAAAAASUVORK5CYII=);
}
</style><script type="text/javascript" language="javascript">
// Startup
// Hook up the the loaded event for the document/window, to linkify the document content
var startupFunction = function() { linkifyElement("messages"); };
if(window.attachEvent)
{
window.attachEvent('onload', startupFunction);
}
else if (window.addEventListener)
{
window.addEventListener('load', startupFunction, false);
}
else
{
document.addEventListener('load', startupFunction, false);
}
// Toggles the visibility of table rows with the specified name
function toggleTableRowsByName(name)
{
var allRows = document.getElementsByTagName('tr');
for (i=0; i < allRows.length; i++)
{
var currentName = allRows[i].getAttribute('name');
if(!!currentName && currentName.indexOf(name) == 0)
{
var isVisible = allRows[i].style.display == '';
isVisible ? allRows[i].style.display = 'none' : allRows[i].style.display = '';
}
}
}
function scrollToFirstVisibleRow(name)
{
var allRows = document.getElementsByTagName('tr');
for (i=0; i < allRows.length; i++)
{
var currentName = allRows[i].getAttribute('name');
var isVisible = allRows[i].style.display == '';
if(!!currentName && currentName.indexOf(name) == 0 && isVisible)
{
allRows[i].scrollIntoView(true);
return true;
}
}
return false;
}
// Linkifies the specified text content, replaces candidate links with html links
function linkify(text)
{
if(!text || 0 === text.length)
{
return text;
}
// Find http, https and ftp links and replace them with hyper links
var urlLink = /(http|https|ftp)\:\/\/[a-zA-Z0-9\-\.]+(:[a-zA-Z0-9]*)?\/?([a-zA-Z0-9\-\._\?\,\/\\\+&%\$#\=~;\{\}])*/gi;
return text.replace(urlLink, '<a href="$&">$&</a>') ;
}
// Linkifies the specified element by ID
function linkifyElement(id)
{
var element = document.getElementById(id);
if(!!element)
{
element.innerHTML = linkify(element.innerHTML);
}
}
function ToggleMessageVisibility(projectName)
{
if(!projectName || 0 === projectName.length)
{
return;
}
toggleTableRowsByName("MessageRowClass" + projectName);
toggleTableRowsByName('MessageRowHeaderShow' + projectName);
toggleTableRowsByName('MessageRowHeaderHide' + projectName);
}
function ScrollToFirstVisibleMessage(projectName)
{
if(!projectName || 0 === projectName.length)
{
return;
}
// First try the 'Show messages' row
if(!scrollToFirstVisibleRow('MessageRowHeaderShow' + projectName))
{
// Failed to find a visible row for 'Show messages', try an actual message row
scrollToFirstVisibleRow('MessageRowClass' + projectName);
}
}
</script></head><body><h1 _locID="ConversionReport">
Migration Report - Hurrmmm</h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">Project</th><th _locID="PathTableHeader">Path</th><th _locID="ErrorsTableHeader">Errors</th><th _locID="WarningsTableHeader">Warnings</th><th _locID="MessagesTableHeader">Messages</th></tr><tr><td class="IconWarningEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">Solution</span></a></strong></td><td>Hurrmmm.sln</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#SolutionWarning">1</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">2</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Hurrmmm">Hurrmmm</a></strong></td><td>Hurrmmm.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">Solution and projects</h2><div id="messages"><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">Solution</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr name="WarningRowClassSolution"><td class="IconWarningEncoded"><a name="SolutionWarning" /></td><td class="messageCell"><strong>Hurrmmm.sln:
</strong><span>Visual Studio needs to make non-functional changes to this project in order to enable the project to open in released versions of Visual Studio newer than Visual Studio 2010 SP1 without impacting project behavior.</span></td></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
Show 2 additional messages
</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>Hurrmmm.sln:
</strong><span>File successfully backed up as C:\Repos\Hurrmmm\hurrmmm\godot\Backup\Hurrmmm.sln</span></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>Hurrmmm.sln:
</strong><span>Solution migrated successfully</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
Hide 2 additional messages
</a></td></tr></table><a name="Hurrmmm" /><h3>Hurrmmm</h3><table><tr id="HurrmmmHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Hurrmmm logged no messages.
</td></tr></table></div></div></body></html>

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@ -11,12 +11,14 @@ config_version=5
[application]
config/name="Hurrmmm"
config/features=PackedStringArray("4.1", "Forward Plus")
run/main_scene="res://tests/TAS_system/TAS_test_001.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
ControllerEventBus="*res://controller_event_bus.gd"
TAS="*res://TAS_system/TAS_System.tscn"
[dotnet]

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using Godot;
using System;
public partial class TAS_test_001 : Node
{
public override void _Ready()
{
// Called every time the node is added to the scene.
// Initialization here.
GD.Print("Hello from C# to Godot :)");
TAS_System TAS = GetNode<TAS_System>("/root/TAS");
// TAS.TestSignal += (x) => GD.Print(x);
// TAS.Test();
}
private void Test2(string testStr2)
{
}
}

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[gd_scene load_steps=2 format=3 uid="uid://bbml0d2v4lf78"]
[ext_resource type="Script" path="res://tests/TAS_system/TAS_test_001.cs" id="1_0ap5j"]
[node name="TAS_test_001" type="Node3D"]
script = ExtResource("1_0ap5j")