Made the Advance Button disable when it should
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27a98286ef
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84aa101636
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@ -33,6 +33,11 @@ public partial class TAS_System : Node
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private set { this._currentFrame = value; }
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}
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public int AdvancedFramesRemaining
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{
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get { return this.LastAdvancedFrame - this.CurrentFrame; }
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}
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/// <summary>
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/// The last frame that can be advanced to. This will
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/// only be greater than CurrentFrame after the player
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@ -3,15 +3,25 @@ using System;
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public partial class AdvanceButton : Button
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Advance(1); };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.AdvancedFramesRemaining == 0)
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{
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this.Disabled = true;
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}
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else
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{
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this.Disabled = false;
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}
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}
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}
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@ -63,6 +63,7 @@ anchor_left = 0.5
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_vertical = 2
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disabled = true
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text = "Advance"
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script = ExtResource("3_0ti6q")
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