Added regression and advancement to TASable
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b3259e9585
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.1.3">
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -0,0 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/4.1.3">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@ -64,21 +64,33 @@ public partial class TAS_System : Node
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[Signal]
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public delegate void FramesRegressedEventHandler(int startFrame, int endFrame);
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[Signal]
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public delegate void StartedIncrementingEventHandler();
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[Signal]
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public delegate void StoppedIncrementingEventHandler();
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[Signal]
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public delegate void FramesResetEventHandler();
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public void StartIncrementingFrames()
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{
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this.IsIncrementingFrames = true;
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EmitSignal(SignalName.StartedIncrementing);
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}
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public void StopIncrementingFrames()
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{
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this.IsIncrementingFrames = false;
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EmitSignal(SignalName.StoppedIncrementing);
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}
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public void ResetFrameCount()
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{
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this.CurrentFrame = 0;
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this.LastAdvancedFrame = 0;
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EmitSignal(SignalName.FramesReset);
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}
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// Returns how many frames it could successfully advance
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@ -122,14 +134,15 @@ public partial class TAS_System : Node
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this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
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}
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}
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// GD.Print(CurrentFrame);
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}
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// public void Test()
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// {
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// GD.Print("test123");
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// // EmitSignal(SignalName.TestSignal, "test456");
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// }
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public override void _Ready()
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{
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this.FrameLength = 0.1;
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this.StartIncrementingFrames();
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}
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}
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@ -1,33 +1,70 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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public partial class TASable : Node
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{
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Node3D _parent;
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[Export] RigidBody3D _assignedRigidBody3D;
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public RigidBody3D AssignedRigidBody3D
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{
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get { return this._assignedRigidBody3D; }
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}
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public Dictionary<int, Vector3> framePositions = new Dictionary<int, Vector3>();
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public virtual void SaveState(int frame)
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{
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this.framePositions[frame] = this.AssignedRigidBody3D.Position;
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}
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public virtual void LoadState(int frame)
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{
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this.AssignedRigidBody3D.Position = this.framePositions[frame];
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}
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public override void _Ready()
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{
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this._parent = this.GetParent<Node3D>();
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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TAS.FrameIncremented += this.OnFrameIncremented;
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TAS.FramesAdvanced += this.OnFramesAdvanced;
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TAS.FramesRegressed += this.OnFramesRegressed;
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TAS.StartedIncrementing += this.OnStartedIncrementing;
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TAS.StoppedIncrementing += this.OnStoppedIncrementing;
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this.SaveState(0);
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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GD.Print($"Frame advanced to {newFrame}, called from node {_parent.Name}");
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this.SaveState(newFrame);
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GD.Print($"Frame advanced to {newFrame}, called from node {this.AssignedRigidBody3D.Name}");
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}
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public virtual void OnFramesAdvanced(int startFrame, int endFrame)
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{
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GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {_parent.Name}");
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this.LoadState(endFrame);
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GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
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}
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public virtual void OnFramesRegressed(int startFrame, int endFrame)
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{
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GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {_parent.Name}");
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this.LoadState(endFrame);
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GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {this.AssignedRigidBody3D.Name}");
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}
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public virtual void OnStartedIncrementing()
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{
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this.AssignedRigidBody3D.Freeze = false;
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}
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public virtual void OnStoppedIncrementing()
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{
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this.AssignedRigidBody3D.Freeze = true;
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}
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}
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@ -3,10 +3,12 @@ using System;
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public partial class RegressButton : Button
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Regress(1); };
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}
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@ -14,4 +16,17 @@ public partial class RegressButton : Button
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{
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this.Text = $"Current frame: {newFrame}";
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.CurrentFrame == 0)
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{
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this.Disabled = true;
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}
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else
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{
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this.Disabled = false;
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}
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}
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}
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@ -14,6 +14,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="DEBUG" type="Control" parent="."]
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layout_mode = 1
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="Label" type="Label" parent="DEBUG"]
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layout_mode = 1
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@ -15,7 +15,7 @@ func toggle_mouse_lock():
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func mouse_is_locked():
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return Input.mouse_mode == Input.MOUSE_MODE_CAPTURED
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func _input(event):
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func _unhandled_input(event):
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if event.is_action("charge") and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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lock_mouse()
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get_viewport().set_input_as_handled()
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@ -1,7 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://by3rnp88l4plx"]
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[gd_scene load_steps=7 format=3 uid="uid://by3rnp88l4plx"]
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[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_bo0jp"]
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[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_d7v5s"]
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[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="3_0hshv"]
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[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="3_srlbt"]
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[ext_resource type="Script" path="res://tests/TAS_system/TAS_test_001.cs" id="5_0ber1"]
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@ -14,26 +13,21 @@ ambient_light_energy = 0.5
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[node name="small_room" instance=ExtResource("1_bo0jp")]
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[node name="is_TASable" parent="table" index="0" instance=ExtResource("3_srlbt")]
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[node name="is_targetable" parent="grape" index="0" node_paths=PackedStringArray("attached_to") instance=ExtResource("2_d7v5s")]
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attached_to = NodePath("..")
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[node name="is_TASable" parent="grape" index="1" instance=ExtResource("3_srlbt")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="1"]
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environment = SubResource("Environment_f0m14")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
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transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
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[node name="controller" parent="." index="4" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("3_0hshv")]
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[node name="controller" parent="." index="2" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("3_0hshv")]
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camera = NodePath("Camera3D")
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initial_target = NodePath("../grape")
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initial_target = NodePath("../table")
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[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
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[node name="TAS_test_001" type="Node" parent="." index="6"]
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[node name="is_TASable" parent="table" index="0" instance=ExtResource("3_srlbt")]
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[node name="TAS_test_001" type="Node" parent="." index="4"]
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script = ExtResource("5_0ber1")
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[node name="TAS UI" parent="." index="7" instance=ExtResource("6_au5mx")]
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[node name="TAS UI" parent="." index="5" instance=ExtResource("6_au5mx")]
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@ -0,0 +1,43 @@
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[gd_scene load_steps=7 format=3 uid="uid://1wrwvnt1xuwr"]
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[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_m1abe"]
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[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="2_1yuny"]
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[ext_resource type="PackedScene" uid="uid://c43pr474qofhl" path="res://physics/grape.tscn" id="3_kg8e8"]
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[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="4_4hrbu"]
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[ext_resource type="PackedScene" uid="uid://b1uf31ed6h0ir" path="res://UI/TAS UI/TAS UI.tscn" id="4_jskxr"]
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[sub_resource type="Environment" id="Environment_f0m14"]
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.5
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[node name="small_room" instance=ExtResource("1_m1abe")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
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environment = SubResource("Environment_f0m14")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
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transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
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[node name="controller" parent="." index="3" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("2_1yuny")]
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camera = NodePath("Camera3D")
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initial_target = NodePath("../grape")
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[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
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[node name="billiard" parent="." index="4" instance=ExtResource("3_kg8e8")]
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[node name="grape" parent="." index="5" instance=ExtResource("3_kg8e8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.98064, 0.385236)
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[node name="is_TASable" parent="grape" index="3" node_paths=PackedStringArray("_assignedRigidBody3D") instance=ExtResource("4_4hrbu")]
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_assignedRigidBody3D = NodePath("..")
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[node name="grape2" parent="." index="6" instance=ExtResource("3_kg8e8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.94627, 0)
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continuous_cd = true
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[node name="is_TASable" parent="grape2" index="3" node_paths=PackedStringArray("_assignedRigidBody3D") instance=ExtResource("4_4hrbu")]
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_assignedRigidBody3D = NodePath("..")
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[node name="TAS UI" parent="." index="7" instance=ExtResource("4_jskxr")]
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