Added TASable
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9f7780f176
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1ce9c11a02
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@ -4,27 +4,27 @@ using System;
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public partial class TAS_System : Node
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{
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private double _frameLength = 0.1;
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private bool _isCountingFrames = false;
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private Timer _frameTimer;
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private bool _isIncrementingFrames = false;
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private double _timeSinceLastFrame;
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private int _currentFrame = 0;
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private int _lastAdvancedFrame = 0;
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public double FrameLength
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{
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get { return this._frameLength; }
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private set { this._frameLength = value; }
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set { this._frameLength = value; }
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}
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public bool IsCountingFrames
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public bool IsIncrementingFrames
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{
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get { return this._isCountingFrames; }
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private set { this._isCountingFrames = value; }
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get { return this._isIncrementingFrames; }
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private set { this._isIncrementingFrames = value; }
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}
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private Timer FrameTimer
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private double TimeSinceLastFrame
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{
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get { return this._frameTimer; }
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set { this._frameTimer = value; }
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get { return this._timeSinceLastFrame; }
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set { this._timeSinceLastFrame = value; }
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}
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public int CurrentFrame
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@ -46,25 +46,28 @@ public partial class TAS_System : Node
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private set { this._lastAdvancedFrame = value; }
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}
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/// <summary>
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/// Signal is emitted whenever the current frame is incremented.
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/// </summary>
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/// <param name="newFrame"></param>
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[Signal]
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public delegate void FrameIncrementedEventHandler(int newFrame);
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[Signal]
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public delegate void FrameAdvancedEventHandler(int currentFrame);
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public delegate void FramesAdvancedEventHandler(int startFrame, int endFrame);
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[Signal]
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public delegate void FramesAdvancedEventHandler(int numFrames);
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[Signal]
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public delegate void FramesRegressedEventHandler(int numFrames);
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public delegate void FramesRegressedEventHandler(int startFrame, int endFrame);
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public void StartCountingFrames()
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public void StartIncrementingFrames()
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{
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this.IsIncrementingFrames = true;
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}
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public void StopCountingFrames()
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public void StopIncrementingFrames()
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{
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this.IsIncrementingFrames = false;
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}
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public void ResetFrameCount()
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@ -78,7 +81,8 @@ public partial class TAS_System : Node
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{
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int newFrame = Math.Min(this.CurrentFrame + numFrames, this.LastAdvancedFrame);
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int framesAdvanced = newFrame - this.CurrentFrame;
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EmitSignal(SignalName.FramesAdvanced, framesAdvanced);
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EmitSignal(SignalName.FramesAdvanced, this.CurrentFrame, newFrame);
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this.CurrentFrame = newFrame;
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return framesAdvanced;
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}
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@ -87,7 +91,8 @@ public partial class TAS_System : Node
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{
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int newFrame = Math.Max(this.CurrentFrame - numFrames, 0);
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int framesRegressed = newFrame - this.CurrentFrame;
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EmitSignal(SignalName.FramesRegressed, framesRegressed);
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EmitSignal(SignalName.FramesRegressed, this.CurrentFrame, newFrame);
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this.CurrentFrame = newFrame;
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return framesRegressed;
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}
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@ -99,7 +104,21 @@ public partial class TAS_System : Node
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this.LastAdvancedFrame = this.CurrentFrame;
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}
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public override void _PhysicsProcess(double delta)
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{
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if (this.IsIncrementingFrames)
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{
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this.TimeSinceLastFrame += delta;
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if (this.TimeSinceLastFrame >= this.FrameLength)
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{
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this.CurrentFrame++;
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EmitSignal(SignalName.FrameIncremented, this.CurrentFrame);
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this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
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}
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}
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// GD.Print(CurrentFrame);
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}
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// public void Test()
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// {
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@ -2,5 +2,5 @@
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[ext_resource type="Script" path="res://TAS_system/TAS_System.cs" id="1_4s6ry"]
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[node name="System" type="Node"]
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[node name="TAS_System" type="Node"]
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script = ExtResource("1_4s6ry")
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@ -0,0 +1,33 @@
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using Godot;
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using System;
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using System.Globalization;
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public partial class TASable : Node
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{
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Node3D _parent;
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public override void _Ready()
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{
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this._parent = this.GetParent<Node3D>();
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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TAS.FrameIncremented += this.OnFrameIncremented;
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TAS.FramesAdvanced += this.OnFramesAdvanced;
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TAS.FramesRegressed += this.OnFramesRegressed;
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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GD.Print($"Frame advanced to {newFrame}, called from node {_parent.Name}");
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}
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public virtual void OnFramesAdvanced(int startFrame, int endFrame)
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{
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GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {_parent.Name}");
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}
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public virtual void OnFramesRegressed(int startFrame, int endFrame)
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{
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GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {_parent.Name}");
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}
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}
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bjhii55pagkb5"]
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[ext_resource type="Script" path="res://TAS_system/TASable.cs" id="1_uqel0"]
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[node name="is_TASable" type="Node"]
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script = ExtResource("1_uqel0")
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@ -12,7 +12,7 @@ func make_target():
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func unmake_target():
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walk_meshes_post_order(self.get_parent(), unchange_all_materials)
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func walk_meshes_post_order(parent: Node3D, f: Callable):
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func walk_meshes_post_order(parent: Node, f: Callable):
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for child in parent.get_children():
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walk_meshes_post_order(child, f)
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if parent is MeshInstance3D:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=2 format=3 uid="uid://w6cldokq87k0"]
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[gd_scene load_steps=2 format=3 uid="uid://cbp8c4kpmr0hk"]
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[ext_resource type="Script" path="res://control_scheme/is_targetable.gd" id="1_108lw"]
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@ -18,7 +18,7 @@ config/icon="res://icon.svg"
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[autoload]
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ControllerEventBus="*res://controller_event_bus.gd"
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TAS="*res://TAS_system/TAS_System.tscn"
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TAS_System="*res://TAS_system/TAS_System.tscn"
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[dotnet]
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@ -10,9 +10,13 @@ public partial class TAS_test_001 : Node
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// Initialization here.
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GD.Print("Hello from C# to Godot :)");
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TAS_System TAS = GetNode<TAS_System>("/root/TAS");
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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// TAS.TestSignal += (x) => GD.Print(x);
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TAS.FrameLength = 1.5;
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TAS.StartIncrementingFrames();
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// TAS.FrameIncremented += (x) => GD.Print(x);
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// TAS.Test();
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}
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@ -0,0 +1,36 @@
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[gd_scene load_steps=7 format=3 uid="uid://by3rnp88l4plx"]
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[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_bo0jp"]
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[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_d7v5s"]
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[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="3_0hshv"]
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[ext_resource type="PackedScene" uid="uid://bjhii55pagkb5" path="res://TAS_system/is_TASable.tscn" id="3_srlbt"]
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[ext_resource type="Script" path="res://tests/TAS_system/TAS_test_001.cs" id="5_0ber1"]
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[sub_resource type="Environment" id="Environment_f0m14"]
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.5
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[node name="small_room" instance=ExtResource("1_bo0jp")]
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[node name="is_TASable" parent="table" index="0" instance=ExtResource("3_srlbt")]
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[node name="is_targetable" parent="grape" index="0" node_paths=PackedStringArray("attached_to") instance=ExtResource("2_d7v5s")]
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attached_to = NodePath("..")
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[node name="is_TASable" parent="grape" index="1" instance=ExtResource("3_srlbt")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
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environment = SubResource("Environment_f0m14")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" index="0"]
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transform = Transform3D(1, 0, 0, 0, 0.933762, 0.357895, 0, -0.357895, 0.933762, 0, 1.43864, 1.81738)
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[node name="controller" parent="." index="4" node_paths=PackedStringArray("camera", "initial_target") instance=ExtResource("3_0hshv")]
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camera = NodePath("Camera3D")
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initial_target = NodePath("../grape")
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[node name="Camera3D" type="Camera3D" parent="controller" index="1"]
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[node name="TAS_test_001" type="Node" parent="." index="6"]
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script = ExtResource("5_0ber1")
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@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://bua7f25rpewkp" path="res://small_room.glb" id="1_2ticn"]
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[ext_resource type="PackedScene" uid="uid://drmb4sitb74fx" path="res://control_scheme/controller.tscn" id="2_dcvuq"]
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[ext_resource type="PackedScene" uid="uid://w6cldokq87k0" path="res://control_scheme/is_targetable.tscn" id="2_y2131"]
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[ext_resource type="PackedScene" uid="uid://cbp8c4kpmr0hk" path="res://control_scheme/is_targetable.tscn" id="2_y2131"]
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[sub_resource type="Environment" id="Environment_f0m14"]
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ambient_light_source = 2
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