create TAS system branch
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								godot/Hurrmmm.csproj
									
										
									
									
									
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								godot/Hurrmmm.csproj
									
										
									
									
									
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					<Project Sdk="Godot.NET.Sdk/4.1.3">
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					  <PropertyGroup>
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					    <TargetFramework>net6.0</TargetFramework>
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					    <EnableDynamicLoading>true</EnableDynamicLoading>
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					  </PropertyGroup>
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					</Project>
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										19
									
								
								godot/Hurrmmm.sln
									
										
									
									
									
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								godot/Hurrmmm.sln
									
										
									
									
									
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					Microsoft Visual Studio Solution File, Format Version 12.00
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					# Visual Studio 2012
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					Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hurrmmm", "Hurrmmm.csproj", "{BD45A87E-5242-45B0-9A55-8B809F4BB443}"
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					EndProject
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					Global
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						GlobalSection(SolutionConfigurationPlatforms) = preSolution
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						Debug|Any CPU = Debug|Any CPU
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						ExportDebug|Any CPU = ExportDebug|Any CPU
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						ExportRelease|Any CPU = ExportRelease|Any CPU
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						EndGlobalSection
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						GlobalSection(ProjectConfigurationPlatforms) = postSolution
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.Build.0 = Debug|Any CPU
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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							{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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						EndGlobalSection
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					EndGlobal
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										6
									
								
								godot/TAS_system/TAS_System.cs
									
										
									
									
									
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								godot/TAS_system/TAS_System.cs
									
										
									
									
									
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					using Godot;
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					using System;
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					public partial class TAS_System : Node
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					{
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					}
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