create TAS system branch

This commit is contained in:
alex-kumpula 2023-11-11 11:31:48 -07:00
parent 2c8f320441
commit 0ad7b5b1b6
3 changed files with 31 additions and 0 deletions

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godot/Hurrmmm.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.1.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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godot/Hurrmmm.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hurrmmm", "Hurrmmm.csproj", "{BD45A87E-5242-45B0-9A55-8B809F4BB443}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{BD45A87E-5242-45B0-9A55-8B809F4BB443}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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using Godot;
using System;
public partial class TAS_System : Node
{
}