hurrmmm/godot/control_scheme/radial_ui_material.tres

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://cybyibjbyyok1"]
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[ext_resource type="Shader" path="res://control_scheme/radial_ui.gdshader" id="1_hmfvm"]
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[sub_resource type="Curve" id="Curve_p1ydf"]
_data = [Vector2(0, 0.831579), 0.0, 0.0, 0, 0, Vector2(0.830986, 0.757895), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_6n3v0"]
texture_mode = 1
curve = SubResource("Curve_p1ydf")
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[sub_resource type="Gradient" id="Gradient_l7u12"]
interpolation_mode = 1
offsets = PackedFloat32Array(0.00328947, 0.347039, 0.506579, 0.694079, 0.848684)
colors = PackedColorArray(0.266667, 0.215686, 0.258824, 1, 0.517647, 0.423529, 0.356863, 1, 0.807843, 0.627451, 0.494118, 1, 0.929412, 0.85098, 0.639216, 1, 0.886275, 0.909804, 0.752941, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_8vk7x"]
gradient = SubResource("Gradient_l7u12")
[resource]
render_priority = 5
shader = ExtResource("1_hmfvm")
shader_parameter/grow = 0.01
shader_parameter/charge = 0.0
shader_parameter/colors = SubResource("GradientTexture1D_8vk7x")
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shader_parameter/alpha_falloff = SubResource("CurveTexture_6n3v0")