2023-11-11 15:47:37 -07:00
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using Godot;
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using System;
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public partial class RegressButton : Button
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{
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TAS_System TAS;
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bool isButtonPressed = false;
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2023-11-11 15:47:37 -07:00
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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2023-11-12 15:07:40 -07:00
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AudioStreamPlayer buttonSound = this.GetNode<AudioStreamPlayer>("../../ButtonSound");
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bool playSound = true;
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2023-11-12 02:53:06 -07:00
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this.Pressed += () => {
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TAS.Regress(1);
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if (playSound) buttonSound.Play();
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playSound = false;
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};
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2023-11-12 02:53:06 -07:00
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this.ButtonDown += () => { this.isButtonPressed = true; TAS.StopIncrementingFrames(); };
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this.ButtonUp += () => { this.isButtonPressed = false; TAS.ResetSpeedup(); playSound = true; };
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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this.Text = $"Current frame: {newFrame}";
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}
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2023-11-11 17:23:00 -07:00
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.CurrentFrame == 0)
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{
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this.Disabled = true;
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TAS.ResetSpeedup();
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this.isButtonPressed = false;
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}
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else
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{
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this.Disabled = false;
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if (this.isButtonPressed)
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{
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2023-11-12 11:45:10 -07:00
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TAS.RegressWithSpeedup(delta);
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}
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2023-11-11 17:23:00 -07:00
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}
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}
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2023-11-11 15:47:37 -07:00
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}
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