hurrmmm/godot/small_room.glb.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bua7f25rpewkp"
path="res://.godot/imported/small_room.glb-40e857318362384b2412bafcaef8b669.scn"
[deps]
source_file="res://small_room.glb"
dest_files=["res://.godot/imported/small_room.glb-40e857318362384b2412bafcaef8b669.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
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_subresources={
"nodes": {
"PATH:room": {
"generate/physics": true,
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"physics/shape_type": 2,
"primitive/position": Vector3(0, 0.5, 0),
"primitive/size": Vector3(2, 1, 2)
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},
"PATH:table": {
"generate/physics": true,
"physics/shape_type": 2
}
}
}
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gltf/embedded_image_handling=1