hurrmmm/godot/UI/TAS UI/RegressButton.cs

45 lines
925 B
C#
Raw Normal View History

2023-11-11 15:47:37 -07:00
using Godot;
using System;
public partial class RegressButton : Button
{
TAS_System TAS;
2023-11-11 21:23:21 -07:00
bool isButtonPressed = false;
2023-11-11 15:47:37 -07:00
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
2023-11-12 02:53:06 -07:00
this.Pressed += () => {
TAS.Regress(1);
};
2023-11-11 21:23:21 -07:00
2023-11-12 02:53:06 -07:00
this.ButtonDown += () => { this.isButtonPressed = true; TAS.StopIncrementingFrames(); };
2023-11-11 21:23:21 -07:00
this.ButtonUp += () => { this.isButtonPressed = false; };
2023-11-11 15:47:37 -07:00
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (TAS.CurrentFrame == 0)
{
this.Disabled = true;
2023-11-11 21:23:21 -07:00
this.isButtonPressed = false;
}
else
{
this.Disabled = false;
2023-11-11 21:23:21 -07:00
if (this.isButtonPressed)
{
TAS.Regress(1);
}
}
}
2023-11-11 15:47:37 -07:00
}