34 lines
1.6 KiB
Plaintext
34 lines
1.6 KiB
Plaintext
|
// https://github.com/ttencate/blur_godot4/blob/main/Blur.gdshader
|
||
|
|
||
|
shader_type canvas_item;
|
||
|
|
||
|
// Radius that the shader was designed for.
|
||
|
const float DEFAULT_RADIUS = 10.000000;
|
||
|
|
||
|
// Unit vector: (1, 0) or (0, 1)
|
||
|
uniform vec2 step = vec2(0, 1);
|
||
|
// Desired blur radius.
|
||
|
uniform float radius = 10.000000;
|
||
|
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||
|
uniform sampler2D darken_curve : source_color, repeat_disable;
|
||
|
uniform float amount;
|
||
|
|
||
|
void fragment() {
|
||
|
vec2 s = radius / DEFAULT_RADIUS * step / vec2(textureSize(screen_texture, 0));
|
||
|
COLOR.rgb =
|
||
|
0.011194727 * texture(screen_texture, SCREEN_UV - 10.000000000 * s).rgb +
|
||
|
0.039368696 * texture(screen_texture, SCREEN_UV - 8.415809477 * s).rgb +
|
||
|
0.071308558 * texture(screen_texture, SCREEN_UV - 6.435363708 * s).rgb +
|
||
|
0.110237219 * texture(screen_texture, SCREEN_UV - 4.455121108 * s).rgb +
|
||
|
0.145451038 * texture(screen_texture, SCREEN_UV - 2.475020813 * s).rgb +
|
||
|
0.163798995 * texture(screen_texture, SCREEN_UV - 0.495000167 * s).rgb +
|
||
|
0.157439298 * texture(screen_texture, SCREEN_UV + 1.485004498 * s).rgb +
|
||
|
0.129158204 * texture(screen_texture, SCREEN_UV + 3.465057055 * s).rgb +
|
||
|
0.090434685 * texture(screen_texture, SCREEN_UV + 5.445220765 * s).rgb +
|
||
|
0.054043977 * texture(screen_texture, SCREEN_UV + 7.425557483 * s).rgb +
|
||
|
0.027564604 * texture(screen_texture, SCREEN_UV + 9.406126897 * s).rgb;
|
||
|
COLOR.a = 1.0;
|
||
|
float darken = 1.0-distance(SCREEN_UV, vec2(0.5));
|
||
|
darken = mix(darken, .5, -amount);
|
||
|
COLOR.rgb = min(COLOR.rgb, texture(darken_curve, vec2(darken)).rgb);
|
||
|
}
|