2023-11-11 15:08:59 -07:00
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using Godot;
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using System;
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public partial class CurrentFrameLabel : Label
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{
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TAS_System TAS;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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2023-11-11 15:47:37 -07:00
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// TAS.FrameIncremented += OnFrameIncremented;
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2023-11-11 15:08:59 -07:00
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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2023-11-11 15:47:37 -07:00
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this.Text = $"Current frame: {TAS.CurrentFrame}";
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2023-11-11 15:08:59 -07:00
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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this.Text = $"Current frame: {newFrame}";
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}
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}
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