hurrmmm/godot/control_scheme/radial_ui.gd

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GDScript3
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extends Node3D
func _ready():
set_charge(0.0)
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var charge_amount: float = 0.0
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func set_charge(amount: float):
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charge_amount = amount
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var mat: ShaderMaterial = $MeshInstance3D.get_active_material(0)
mat.set_shader_parameter("charge", amount)
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