34 lines
974 B
C#
34 lines
974 B
C#
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using Godot;
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using System;
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using System.Globalization;
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public partial class TASable : Node
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{
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Node3D _parent;
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public override void _Ready()
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{
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this._parent = this.GetParent<Node3D>();
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TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
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TAS.FrameIncremented += this.OnFrameIncremented;
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TAS.FramesAdvanced += this.OnFramesAdvanced;
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TAS.FramesRegressed += this.OnFramesRegressed;
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}
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public virtual void OnFrameIncremented(int newFrame)
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{
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GD.Print($"Frame advanced to {newFrame}, called from node {_parent.Name}");
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}
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public virtual void OnFramesAdvanced(int startFrame, int endFrame)
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{
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GD.Print($"Frames advanced from {startFrame} to {endFrame}, called from node {_parent.Name}");
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}
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public virtual void OnFramesRegressed(int startFrame, int endFrame)
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{
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GD.Print($"Frames regressed from {startFrame} to {endFrame}, called from node {_parent.Name}");
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}
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}
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